[Event][Impra Knight Jousting Contest]

Site-related announcements and stuff.
Beepuke

Re: [Event][Impra Knight Jousting Contest]

Post by Beepuke »

signing up for jousting for sig

i will try to make it as well although i might be going out to see fireworks? will update if i can't come
youknowwhoiam

Re: [Event][Impra Knight Jousting Contest]

Post by youknowwhoiam »

Soluna wrote:Why the gold then? >Yes, you might have to pay to play against the NPCs when there is an uneven match up numbers.

I hope that clears it up now.
why isn't a yes or no question...
what are you going to do when the npc beats the odd man out?
you're gonna have the next round be vs the npc?
what if the npc wins the whole tournament?
i hope that clears it up now
Patchy

Re: [Event][Impra Knight Jousting Contest]

Post by Patchy »

Soluna wrote:Yes, you might have to pay to play against the NPCs when there is an uneven match up numbers.
Well, I haven't played jousting against the NPC, so I don't know anything about its AI, but I'll just assume the AI probably uses some variant of a greedy-random algorithm, if it is not completely deterministic. Anyway, my opinion is the same:

Playing against the AI as a filler in the bracket is just stupid. It's making an even bigger farce out of jousting than it already is. If the AI is too predictable, there's really no point to play against it. If the AI is too random, then there is nothing you can do to ensure victory. Moreover, I have never heard of a tournament of any competitive game that fills the brackets with NPCs. Usually, they'd probably just let a few "lucky" folks automatically advance their first round in the brackets by default.

Anyway, it looks like there won't be many participants in this jousting event, so you might as well just change to a round-robin format if that's the case.
Soluna

Re: [Event][Impra Knight Jousting Contest]

Post by Soluna »

youknowwhoiam wrote:
Soluna wrote:Why the gold then? >Yes, you might have to pay to play against the NPCs when there is an uneven match up numbers.

I hope that clears it up now.
why isn't a yes or no question...
what are you going to do when the npc beats the odd man out?
you're gonna have the next round be vs the npc?
what if the npc wins the whole tournament?
i hope that clears it up now
If NPC win, the odd man is dropped, the bracket is dropped.
If another bracket becomes odd again, then one of the player will play the NPC again.
Therefore the finals will not have only 1 player.
If an NPC wins the 3rd place, the prize will not been given out.
These stuff is pretty obvious...
Patchy wrote: Anyway, it looks like there won't be many participants in this jousting event, so you might as well just change to a round-robin format if that's the case.
Minimum of 8 is registered is plenty. I don't want it to take up the event too long out of everyone's time like the Monopoly.
Lyrrad

Re: [Event][Impra Knight Jousting Contest]

Post by Lyrrad »

If we don't have an even amount of people/Not enough people, I'll join. o3o
ferghus
Site Admin
Site Admin
Posts: 728
Joined: Wed May 13, 2009 12:31 am
IGN(s): Yoorah
Server: Ruairi, Mari
Contact:

Re: [Event][Impra Knight Jousting Contest]

Post by ferghus »

I don't see any problem with relying on the NPC in the case that we get an odd number of participants. It's just a backup. It'll be a fun event either way. :p
Soluna

Re: [Event][Impra Knight Jousting Contest]

Post by Soluna »

=Event Canceled=
Locked