[G16S1] Update Overview

Mabinogi updates that have been released from testing are posted here!
Soluna

Re: [G16S1] Update Overview

Post by Soluna »

Kenero wrote: Do you mean it ignores protection for critical chance? So I only need 30% crit to make dash punch useful?
Aye, that is correct and one of the training is to get critical hits using the skill.

In addition, fighters can use Ophelia's Tear Persona effectivelty to gain a good +100 will for crit and dmg.
Soluna

Re: [G16S1] Update Overview

Post by Soluna »

Re-Edited Skill information:
Knuckle Mastery [Knuckle Mastery]
- Increase Melee Attack/Balance When using knuckles.
Rank 1
157 APs, Will +19.
Knuckle Damage +20, Min Damage+10, Balance +10.

*Chain Mastery [Chain Mastery]
-Increase Chaining Attack Damage and Lower Cool-down
-When equipping Heavy Armor cannot using 3 chain combos (Dash Punch(1) -> Screw Uppercut(2) -> Drop Kick(3)), after certain rank can use the chain 3 combo skills, but will receive damage penalty (This only applies to human and elves).
Rank 1
148 APs, Will +44, Str +10.
Human Chain Damage +30%, Cool-down -10%
Elves Chain Damage +20%, Cool-down -10%
Giant Chain Damage +40%, Cool-down -20%

*Back Step [Tumble]
- Allow user to keep distance with target after combat
Rank 1
176 APs, Dex +18.
Leap back distance 9m, speed +30%. (Human / Elf)
Leap back distance 10m, speed +30%. (Giant)

*Chain : Dash Punch (1) [Chain: Charging Strike]
-Instant move close to target and dealt damage
-Ignore protection for Critical Hit.
Rank 1
122 APs, Will +9, Stamina +18.
400% Damage, Closing distance 700.


*Chain : Charging Fist (1) [Chain: Focused Fist]
-Focus strength on to fist and move close to target and deal damage
-When attacking without considering enemy direction will cause it to MISS.
-Ignore protection for Critical Hit.
-Full Charge 1.75x Damage, distance +150.
Rank 1
122 APs, Will +9
400% Damage, Closing distance 700.


*Chain : Screw Uppercut (2) [Chain: Spinning Uppercut]
-Give enemy strong damage with an uppercut.
-Have chance to reduce enemy defense and protection for a short period.
-Cannot reduce enemy with 85+ protection
Rank 1
180 APs, Will +17, HP +10.
Damage 600%, 80% chance reduced enemy defense 30, protection 10, for 60 seconds.

*Chain : Somersault (2) [Chain: Somersault Kick]
-Use a triple kick on target and last hit will attack target head, causing magic and alchemy unusable in a short period of time.
Rank 1
180 APs, Will +17.
Damage 700%, 80% chance to seal target magic/alchemy skill for 40 seconds.

*Chain : Drop Kick (3) [Chain: Drop Kick]
-Kick skill with whole body flying in action. Will cause surrounding enemy to be kicked in air as well.
263 APs, Will +16, Stamina +13.
800% Damage, Area Effect.

*Chain : Pounding (3) [Chain: Pummel]
-Leaping on to helpless enemy dealing consecutive damages.
-Splash Dmg 240%
270 APs, Will +19.
900% Damage, Increased Number of Max Hits to 20.

*Self Medication [Respite]
-Use your spiritual powers to heal HP and Stamina. After using it will reduce HP MP and Stamina if using magic and alchemy right afterwards.
290 APs, HP +15, Stamina +20.
Heal 15HP, 15Stamina per second for 5 seconds. Enters Recover Mode, while using mag/alchemy attacks (including heal magic) during recover condition, HP MP and Stamina will reduce.
95% Recover from Poison at Rank 1
*HP/MP/Stamina -25% when using magic/alchemy recovery condition, exit recovery state after reduction.
Master Title % is multiplicative, e.g: Charge Strike Master = 400% * 130% = 520%
radionoise

Re: [G16S1] Update Overview

Post by radionoise »

About Tumble, the 30% speed boost refers to the speed you tumble away instead of some temporary speed boost, correct?

And Somersault... would the Daze effect work on say, Master Lich? Because he would become hilariously easy if it did e.e
Soluna

Re: [G16S1] Update Overview

Post by Soluna »

radionoise wrote:About Tumble, the 30% speed boost refers to the speed you tumble away instead of some temporary speed boost, correct?

And Somersault... would the Daze effect work on say, Master Lich? Because he would become hilariously easy if it did e.e
Yea it is the speed flipping away, which is a little faster than lower ranks.

As for somersault, it should work unless there's a special rule regarding daze. I haven't heard any monster resist it yet so I'll keep a lookout for it.
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