[G16S2] Update Overview

Mabinogi updates that have been released from testing are posted here!
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Soluna

[G16S2] Update Overview

Post by Soluna »



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Bard Class
-Uncap Musical Knowledge and Composing to rank 1
-Belfast PTJ no longer give out magic music scroll as PTJ but ES and other new items (See below).
-Briana in Tara no longer sell magical music scrolls
-Added Musical Skill Training Exp x2 Potion
-Added Bards Camp in Abb Neagh, Guild Stone will not be able to setup in the Camp area, existing Guild Stone will be relocated elsewhere near by.
-New Bard Skills
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*Old music related skill moved to new musical skill tabs.
(Not going to type all level effect out, just rank 1 effects).

Song of Rich Year
154 AP total
Rank 1:120 Seconds: Gasthering Success +5%, Proudction Success +5%, Gather Speed +25% + 3% Bonus per party member limit to 10%

Marching
155 AP total
Rank 1: 120 Seconds: Movement 12% Increase, When on Pets 9% Increase

Melody Shock
120 AP total
Rank 1: 500% Damage, 2 Second Stun, 5 Second 55% Speed Reductions and Sustain 60% Damage Per Second

Song of Endurance
154 AP total
Rank 1: 20 Seconds: +11 Def, +5 Pro, Magic/Stamina 410% recovery rate

Vivace
188 AP total
Rank 1: 30 Seconds: Magic, Alchemy, Attack Speed +11%

Lullaby
152 AP total
Rank 1: 20 Seconds: up to 15 targets will have 75% chance of falling asleep. When sleep status enemy is attacked they receive 400 300 additional damage (It really is sleep bombing...)

Overture of the Battle Field
130 AP total
Rank 1: 30 Seconds: 20% Max Damage Increase, 20% Min Damage increase, 11% Critical hit increase

Total : 1045 APs

Bard Related ES:
Andante
Prefix Rank D
Instrument Play Rank B: Music Buff Bonus +1
Lullaby Rank B: HP +4
Max Dmg +3
Stamina +12
Instruments Only

MinorKey's
Prefix Rank D
Instrument Play Rank 9: Stamina +5
Lullaby Rank C: HP +2
HP +4
Stamina +4
Armor/Clothings Only

Moderato
Prefix Rank A
Instrument Play Rank 8: Music Buff Bonus +2
Lullaby Rank 9: HP +7
Max Dmg +5
Stamina +15
Instruments Only

Allegro
Prefix Rank 5
Instrument Play Rank 4: Music Buff Bonus +3
Lullaby Rank 5: HP +15
Max Dmg +8
Stamina +20
Personalized
Enchant Regardless Rank
Instruments Only

MajorKey's
Prefix Rank 3
Instrument Play Rank 2: Music Buff Bonus +2
Song of Rich Year Rank 9: HP +20
HP +25
Stamina +25
Personalized
Armor/Clothings Only
Repair Cost +50%

DoReMi
Suffix Rank A
Instrument Play Rank 9: Max Dmg +5
Melody Shock Rank 9: Max Dmg +5
Stamina +20
Instruments Only

Ensemble
Suffix Rank A
Song of Endurance Rank A: Stamina +15,
Mana +10
Stamina +15
Armor/Clothings Only

Chord
Suffix Rank 7
Instrument Play Rank 7: Music Buff Bonus +1
Overture of Battle Field Rank 7: Max Dmg +10
Max Dmg +5
Stamina +20
Personalized
Instruments Only

Opera
Suffix Rank 7
Instrument Play Rank 7: Music Buff Duration +2
Song of Endurance Rank 7: HP +10,
Mana +15
Stamina +20
Personalized
Armor/Clothings Only

Rhythm
Suffix Rank 4
Instrument Play Rank 3: Music Buff +2
Overture of Battle Field Rank 3: Max Dmg +12
Max Dmg +8
Stamina +20
Personalized
Instruments Only

Orchestra
Suffix Rank 2
Song of Endurance Rank 3: Music Buff Duration +3
March Rank A: HP +40
Mana +30
Stamina +30
Personalized
Armor/Clothings Only

Dynamic Combat System:
-Remove some skills' load time and add cool down to those skills
-Cross bow aim rate increase
-Player knock back stun reduced, Enemy remain same
-While attacked, player can only use Defense and Counter skills, normal attack is not an option.
-Removed Sharp Mind Skill, AP will be returned automatically if you have it ranked.
-Enemy skill will now be shown if is a player usable skill.
-Added Auto charge: Will keep on charging skill such as fire bolt that is stack-able automatically after pressing once until full, pressing again will stop the charge (Optional Feature).
-Added Auto lock system: Will keep lock target on the closest enemy without pressing Ctrl, can switch target by pressing Tab to the next enemy (Optional Feature).
-Smash, Windmill, Counter skill training change (In general, various training exp task is buffed by 100%: e.g. it used to give 0.5 exp per kill now it give 1).
[s]-When knocked unconscious level 300+ player have chance to lose durability on a random equipment (1~3 randomly, not max durability).
*Latest patch made such that fomor weapons, robes, irrepairable items, and wedding ring will not lose dura.[/s] Removed as of Recent Patch
-Player will be give a Full Skill Reset Capsule and 20 Perfect Skill Reset Capsule with the new combat system (May not apply to all region).
*[Full Skill Reset Capsule resets EVERY skills you have learned completely, Perfect Skill resets one skill completely].

Dynamic Combat affected Skill:
Skill Name / Prep Time / Cool Down / Race
*Skill are all rank 1 skill time, lower rank skill level time may vary
*Skill changes only apply to players, not monsters, not pets etc.
Defense / 0 / 7 / All
Counter / 0 / 7 / All
Range Attack / 0 / 0.1 / Human, Elf
Support Shot / 0 / 1.5 / Human
Support Shot / 0 / 2 / Elf
Magnum Shot / 0 / 2 / Human
Magnum Shot / 0 / 1 / Elf
Arrow Revolver / 0 / 3 / Human
Mirage Shot / 0 / 1.5 / Elf
Throw Attack / 0 / 7 / Giant
Crash Shot / 0 / 5.5 / Human, Elf
Final Shot / 2 / 300 / Elf (Same as Now)
Lance Counter / 0 / 5 / Human, Giant
Lance Charge / 0 / 10 / Human, Giant
Smash / 0 / 6 / Human
Smash / 0 / 7 / Elf
Smash /0 / 3 / Giant
Windmill / 0 / 6.5 / Elf
Windmill / 0 / 5.5 / Human
Windmill / 0 / 4.5 / Giant
Assault Slash / 0 / 10 / All (Same as Now)
Charge / 0 / 10 / All
Final Hit / 0 / 240 / Human
Giant Full Swing / 0 / 10 / Giant
Rain Casting / 1 / 120 / All
Flameburst / 1.2 / 0 / All
Water Cannon / 1.2 / 0 / All
Sand Burst / 1.5 / 0 / All
Shock / 2 / 60 / All
Summon Golem / 3 / 0 / All
Frozen Blast / 0.75 / 15 / All
Firebolt / 1.5 / 0 / All
Lightning Bolt / 1 / 0 / All
Ice Bolt / 1 / 0 / All
Ice Spear / 1.6 / 0 / All
Thunder / 3 / 0 / All
Fireball / 4 / 0 / All

New Instruments/Items:
Instruments:
Eweca Xylophone
Harp/Lyra

Item:

Instrument Box (From Belfast PTJ): Gives out a random instrument
Wooden Plate Box (From Belfast PTJ): Gives out a Wooden Plate used to make the new Xylophone. Plate have 7 types in total.

Armors:

*Enhanced Armor Sets, they look identical to the respective Lance Feather Armor and Diamond Pattern Armor set but have completely different stats and is considered as armor instead of clothing. They are called Mythril Lance Armor set and Royal Diamond Pattern Armor set.

Mythril Lance Feather Armor - 11/6 base, 5 Upgrades, 15% passive melee, 20% passive range
Mythril Lance Feather Gloves/Helm - 3/1
Mythril Lance Feather Shoes - 3/2
*This special heavy set is human/giant only
Obtained in Peace Intermediate Chest

Royal Diamond Pattern Armor -9/5 base, 4 Upgrades, 1mil Ducats
Royal Diamond Pattern Gloves/Boots/Helm - 2/1, 800k Ducats
*This special light set is human/elf only
Obtained in Imp Ducat Shop
Kapra

Re: [G16S2] Update Overview

Post by Kapra »

Wait, they made Smash even easier to train?! I thought they were going to make it harder... Or was Smash, Counter, and Windmill made harder and every other skill that was changed made easier?
Soluna

Re: [G16S2] Update Overview

Post by Soluna »

Psy wrote:Wait, they made Smash even easier to train?! I thought they were going to make it harder... Or was Smash, Counter, and Windmill made harder and every other skill that was changed made easier?
Well... they modified some of the training requirements such that it gives 2x the exp than before so in general it is easier.

For example:
Rank 5 Elf Windmill has Attack multiple strong monsters simultaneously 0.65, 15 times. It is now changed to 1.3, 15 times.

Is not all changed like that for every training requirement and I am not typing them all out (for an obvious reason) but in general the certain training exp rate is doubled and the times may be reduced a bit like 50 times -> 48 with boosted exp etc.

Therefore overall it should be easier.
Daakun

Re: [G16S2] Update Overview

Post by Daakun »

Nice, been sitting on r4 windmill for a while out of laziness, have like 60% training done, so odds are this'll push me to r3 when it hits.
shadofrak

Re: [G16S2] Update Overview

Post by shadofrak »

the new battle system sounds like it was much improved from test server
also glad to see new instruments!
Soluna

Re: [G16S2] Update Overview

Post by Soluna »

Fixed Skill list errors, added Frozen Blast to the list.

I just want to try that Full Skill Reset Capsule... =3=

Instant 7000+ APs to spend, probably the coolest item ever...
Daakun

Re: [G16S2] Update Overview

Post by Daakun »

The thought of even having a full skill reset on my character scares me.
Too much work into life skills for that to be even remotely a good idea for me.

Do we know what stats instruments run on? Or are the skills just flat bonuses?
What's Melody Shock 500% of? xd
Sky

Re: [G16S2] Update Overview

Post by Sky »

Daakun wrote:The thought of even having a full skill reset on my character scares me.
Too much work into life skills for that to be even remotely a good idea for me.
I don't even understand why people would skill reset... Just spend it off rebirth... I understand full ONE skill reset though (ie reset only Smash back to rF).
But then again, it was just a simple item in cash shop (all you need is one random sprite art and some programming... to integrate such item on cash shop)... Might as well put that feature in, right?

EDIT: Oh I just remembered. You don't exactly have to worry about resetting and not being able to get back with the skills. IIRC, if you skill reset a skill, as long as you have AP you can advance it back up again to your highest rank without having to do the requirements.
Last edited by Sky on Sun Apr 15, 2012 4:31 pm, edited 2 times in total.
Zeo

Re: [G16S2] Update Overview

Post by Zeo »

Inb4 instrument egoes... The stats give music buff, music duration, etc.
Soluna

Re: [G16S2] Update Overview

Post by Soluna »

Daakun wrote:The thought of even having a full skill reset on my character scares me.
Too much work into life skills for that to be even remotely a good idea for me.
Sky wrote: EDIT: Oh I just remembered. You don't exactly have to worry about resetting and not being able to get back with the skills. IIRC, if you skill reset a skill, as long as you have AP you can advance it back up again to your highest rank without having to do the requirements.
Yea, pretty much what Sky recalls... there's really no drawback with it. In the old days people rank certain skills to get free AP quest then un-rank the skills for extra APs also since 1 level skill reset capsule was daily item in advanced item.
Daakun wrote: Do we know what stats instruments run on? Or are the skills just flat bonuses?
What's Melody Shock 500% of? xd
Base on you character window damage, Strength.
Zeo wrote:Inb4 instrument egoes... The stats give music buff, music duration, etc.
Likely, back in DIY suggestion events there were people voicing for Music Instrument Spirit Weapons, but ultimately is up to devs to decide to add or not.
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