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Re: [G16S2] Update Overview

Posted: Wed May 09, 2012 3:20 pm
by Soluna
Psy wrote:Do you know if ideals still exist after this update? If so, was it updated to be easier and/or to include elf and giant hair/skin/eye colors?
Yes, No.

Re: [G16S2] Update Overview

Posted: Wed May 16, 2012 8:19 pm
by Zeo
I'm not sure if someone said this before but how do Melody Shock work exactly? Do you play using the skill and all the monsters recieve damage or what..?

Re: [G16S2] Update Overview

Posted: Wed May 16, 2012 8:51 pm
by Soluna
Zeo wrote:I'm not sure if someone said this before but how do Melody Shock work exactly? Do you play using the skill and all the monsters recieve damage or what..?
Work like Smash + Mirage Shot if you can't tell from the descriptions.

You load the skill then target an enemy to smack it with the instrument. The enemy being attacked will continue to sustain damage for skill period if not dead.

Re: [G16S2] Update Overview

Posted: Sat May 19, 2012 4:02 pm
by Daiatomic
you mentioned the -Cross bow aim rate increase, i'm assuming that's the speed at which you aim at. Is it a significant speed increase? What is the aim speed relative to the Leather Long Bow?

Re: [G16S2] Update Overview

Posted: Sun May 20, 2012 6:04 pm
by Soluna
Daiatomic wrote:you mentioned the -Cross bow aim rate increase, i'm assuming that's the speed at which you aim at. Is it a significant speed increase? What is the aim speed relative to the Leather Long Bow?
Is err... around the same if not a bit faster.

Re: [G16S2] Update Overview

Posted: Mon May 21, 2012 10:12 am
by Daiatomic
one more question... im assuming that you still cant move while having magnum loaded with a crossbow?
Also... the max range on crossbows and spirit crossbows were unchanged right?

Re: [G16S2] Update Overview

Posted: Mon May 21, 2012 11:52 am
by Soluna
Daiatomic wrote:one more question... im assuming that you still cant move while having magnum loaded with a crossbow?
Also... the max range on crossbows and spirit crossbows were unchanged right?
That's actually 2 questions, but they have the same answer: Yes, you still can't move and the range is unchanged.

Re: [G16S2] Update Overview

Posted: Wed May 23, 2012 9:29 pm
by Soluna
Updated Time for Skill Cool-down Change and removed Durability Loss Feature.

This change is for both KR and JP server (Who got the G16S2 Patch today). The Counter/Defense Skill have 4 sec cool down when wielding knuckles as opposed 7 sec.

*JP will be receiving 1 perfect skill untrain capsule per day from 5/24~6/7 upon logging in, No full skill untrain capsule are given.

Re: [G16S2] Update Overview

Posted: Thu Jun 07, 2012 3:18 pm
by flamegoon
I have a question was Shadow Bunshin affected by this update by any chance and does KR have this skill?

Re: [G16S2] Update Overview

Posted: Fri Jun 08, 2012 10:23 am
by Soluna
flamegoon wrote:I have a question was Shadow Bunshin affected by this update by any chance and does KR have this skill?
Is not affected because KR server does not have this skill, the only server that have this skill is JP and TW. (It is not affected in JP after the dynamic system either.)
Even if KR do have the skill, I highly doubt it would get affected in anyway due to the 6 souls cost per use limitation.