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Re: [G16S2] Update Overview

Posted: Fri Jul 20, 2012 3:51 am
by Soluna
radionoise wrote:It's already fixed in KR.
Yes, that's why I mentioned it.

Re: [G16S2] Update Overview

Posted: Fri Jul 20, 2012 9:07 am
by radionoise
Oh, thought you meant fixed in general not just in NA.

Re: [G16S2] Update Overview

Posted: Fri Jul 20, 2012 11:23 am
by Spaghedeity
I hope they realize that actually nicely balances out the races smashes and keep it. qq

Re: [G16S2] Update Overview

Posted: Wed Jul 25, 2012 6:56 pm
by Ikkisuki
Soluna wrote:
Soluna wrote: Regarding this change, this is what is in NA now.

Yes, despite the fact it still say 500% for human r1 Smash it is indeed 550%.
This has been marked as a bug, expect it to be fixed in future patches.
Fixed as in... it's supposed to say 550% or it's supposed to do 500%?

Re: [G16S2] Update Overview

Posted: Wed Jul 25, 2012 7:26 pm
by radionoise
Ikkisuki wrote:
Soluna wrote:
Soluna wrote: Regarding this change, this is what is in NA now.

Yes, despite the fact it still say 500% for human r1 Smash it is indeed 550%.
This has been marked as a bug, expect it to be fixed in future patches.
Fixed as in... it's supposed to say 550% or it's supposed to do 500%?
Fixed as in it's supposed to do 500%.

Bugged version (what we have):
<SkillLevelDetail Feature="gfCombatSystemRenewal" SkillLevel="15" CharacterPrepareTime="0" PrepareTime="2000" Cooltime="3000" ... Var1="550" ...

Fixed version (what is in KR now):
<SkillLevelDetail Feature="gfCombatSystemRenewal" SkillLevel="15" CharacterPrepareTime="0" PrepareTime="2000" Cooltime="3000" ... Var1="500" ...

Re: [G16S2] Update Overview

Posted: Sun Jul 29, 2012 10:48 pm
by Armelle
fun tip
fashion renewal does not count fashion tab yet
Image