[G17S2] String of Destiny: Puppet Master

Mabinogi updates that have been released from testing are posted here!
Post Reply
Kapra

Re: [G17S2] String of Destiny: Puppet Master

Post by Kapra »

Soluna wrote:Puppet Repair Kit can be made through Handicraft:
Basic Repair Kit: Blacksmith Hammer + Copper Plate + Firewood
Advanced Repair Kit: Blacksmith Hammer + Silver Plate + Avg. Firewood + Tailor Kit + Common Fabrics
And the gold variety is from Item Shop maybe?
Soluna

Re: [G17S2] String of Destiny: Puppet Master

Post by Soluna »

Psy wrote:And the gold variety is from Item Shop maybe?
Perfect Repair Kit: Blacksmith Hammer + Gold Plate + Finewood x2 + Tailor Kit + Fine Fabrics x2
Komachi

Re: [G17S2] String of Destiny: Puppet Master

Post by Komachi »

What is the difference between the different level of repair kits? If it is just amount of hp restored, it looks like it is more economical to use the cheapest repair kit and then heal through potions after that.
Kapra

Re: [G17S2] String of Destiny: Puppet Master

Post by Kapra »

Komachi wrote:What is the difference between the different level of repair kits? If it is just amount of hp restored, it looks like it is more economical to use the cheapest repair kit and then heal through potions after that.
He said:
Copper=Revive
Silver=Revive and Full Wound Recovery
Gold=Revive, Full Health Recovery, and Full Wound Recovery.
nandattebayo

Re: [G17S2] String of Destiny: Puppet Master

Post by nandattebayo »

Komachi wrote:What is the difference between the different level of repair kits? If it is just amount of hp restored, it looks like it is more economical to use the cheapest repair kit and then heal through potions after that.
You can't use normal potions to heal them.
shadofrak

Re: [G17S2] String of Destiny: Puppet Master

Post by shadofrak »

Psy wrote:
Komachi wrote:What is the difference between the different level of repair kits? If it is just amount of hp restored, it looks like it is more economical to use the cheapest repair kit and then heal through potions after that.
He said:
Copper=Revive
Silver=Revive and Full Wound Recovery
Gold=Revive, Full Health Recovery, and Full Wound Recovery.
So that means you could make a silver repair kit and then use potions. I'm assuming potions are cheaper...
Kirso

Re: [G17S2] String of Destiny: Puppet Master

Post by Kirso »

to get a puppet do we have to buy them? how mush are they we have to buy them can you pls tell us the stats of each marrionate handle or w/e its call lol
Kapra

Re: [G17S2] String of Destiny: Puppet Master

Post by Kapra »

shadofrak wrote:
Psy wrote:
Komachi wrote:What is the difference between the different level of repair kits? If it is just amount of hp restored, it looks like it is more economical to use the cheapest repair kit and then heal through potions after that.
He said:
Copper=Revive
Silver=Revive and Full Wound Recovery
Gold=Revive, Full Health Recovery, and Full Wound Recovery.
So that means you could make a silver repair kit and then use potions. I'm assuming potions are cheaper...
Personally I find the kits to be cheaper (aside from the 30s and 50s which will probably be the least used) and more convenient. Though, I think it'd be cheaper to just make Basic Repair Kits and use Bandages assuming Perfect Kits are out of the question.

Kits:
Soluna wrote:Puppet Repair Kit can be made through Handicraft:
Basic Repair Kit: Blacksmith Hammer + Copper Plate + Firewood
Advanced Repair Kit: Blacksmith Hammer + Silver Plate + Avg. Firewood + Tailor Kit + Common Fabrics
Perfect Repair Kit: Blacksmith Hammer + Gold Plate + Finewood x2 + Tailor Kit + Fine Fabrics x2[
Potions:
Soluna wrote:Puppet Healing Potion can be made through potion making:
30 Potion: Base Herb + Base potion + Tin Ore Frag
50 Potion: Red Herb + Base Potion + Tin Ore Frag
100 Potion: Yellow Herb + Base Potion + Tin Ore Frag + Zinc (yes Zinc you were not forgotten)
300 Potion: Blue Herb + Base Potion + Tin Ore Frag + Zinc + Nickel (o Hey, hello there Nickel)
500 Potion: Golden Herb + Base Potion + Tin Ore Frag + Zinc + Nickel
Last edited by Kapra on Fri Aug 10, 2012 2:01 am, edited 1 time in total.
nandattebayo

Re: [G17S2] String of Destiny: Puppet Master

Post by nandattebayo »

Wait, do you need a special type of bandage to heal their wounds too? And if not, do wound pots work?
Soluna

Re: [G17S2] String of Destiny: Puppet Master

Post by Soluna »

Kirso wrote:to get a puppet do we have to buy them?
Image
If you want to customize the coloring of the puppet you have to buy the miniature dolls, though I think the quest gives you one also.
Kirso wrote:how much are they we have to buy them
They are so in cash shop, the price is on the first page.
Kirso wrote:can you pls tell us the stats of each marionette handle
basic handle 15 durability, 8~13 attack, 10 critical, 10 balance
engraved handle 15 durability, 13~20 attack, 10 critical, 10 balance
jeweled handle 17 durability, 10~18 attack, 10 critical, 10 balance

Upgrades:
All---
handle balance1: max dmg +2, min dmg +2, balance +2, prof 12, 2200 gold, upgrade 1~1
handle balance2: max dmg +3, min dmg +2, balance +3, prof 17, 3800 gold, upgrade 2~2
handle balance3: max dmg +4, min dmg +2, balance +4, prof 22, 4300 gold, upgrade 3~3
handle core upgrade1: critical +2, balance +2, prof 18, 2000 gold, upgrade 1~1
handle core upgrade2: critical +3, balance +3, prof 23, 2800 gold, upgrade 2~2
handle core upgrade3: critical +4, balance +4, prof 28, 5200 gold, upgrade 3~3
handle pin weight1: max dmg +1, min dmg +2, critical +1, prof 15, 2500 gold, upgrade 1~1
handle pin weight1: max dmg +2, min dmg +2, critical +2, prof 20, 4000 gold, upgrade 2~2
handle pin weight1: max dmg +3, min dmg +2, critical +3, prof 25, 7000 gold, upgrade 3~3
handle gem upgrade: durability +3, prof 100, 12000 gold, gem upgrade, spinel 1cm, emerald 1cm, aquamarine 2cm

Basic Handle Only---
basic handle start upgrade: durability +7, max attack +10, critical +2, prof 40, 2800 gold, upgrade 0~0
basic handle complete upgrade: durability -3, max attack +8, critical +3, prof 60, 12800 gold, upgrade 4~4

Engraved Handle Only---
engraved handle start upgrade: durability +5, max attack +7, critical +6, prof 40, 2800 gold, upgrade 0~0
engraved handle complete upgrade: durability -3, max attack +10, critical +5, prof 60, 12800 gold, upgrade 4~4

Jeweled Handle Only---
jewel handle start upgrade: durability +3, max attack +23, critical -2, prof 40, 2800 gold, upgrade 0~0
jewel handle complete upgrade: durability -3, max attack +12, critical +4, prof 60, 12800 gold, upgrade 4~4

Handle Exclusive Artisan Bonus---
Marionette Min Damage +5~10
Marionette Max Damage +8~25
Marionette Critical +3~5
Marionette Balance +5~10
Post Reply