Re: [KR Update] More Renewal + Celebration Event + 9th Desti
Posted: Fri May 25, 2012 11:07 am
Hmm... so they're not released yet, huh?
I wonder when they'll be out...
I wonder when they'll be out...
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Kinghooah wrote:I hate to seem ignorant, but 9th destiny? I only count 8 including puppet.
Warrior, Ranger, Mage, Alchemist, Merchant, Fighter, Bard, and Puppet Master.
Am I missing one or am I chronically miscounting?
Code: Select all
mabinogi_job.1 Adventurer
mabinogi_job.2 Warrior
mabinogi_job.3 Mage
mabinogi_job.4 Ranger
mabinogi_job.5 Merchant
mabinogi_job.6 Alchemist
mabinogi_job.7 Fighter
mabinogi_job.8 음유시인
mabinogi_job.9 인형술사
Wait, so is there any benefit to adventurer then?Soluna wrote: Adventurer, the destiny of no destiny with no bonus.
Of course, less stat gain, weaker CP.shadofrak wrote: Wait, so is there any benefit to adventurer then?
Originally with the old class system where you were skill locked into your destiny... the adventurer was basically freezing your character at the pre-g13 state where you could use any skills from before.shadofrak wrote:Wait, so is there any benefit to adventurer then?Soluna wrote: Adventurer, the destiny of no destiny with no bonus.
...so it's not actually being implemented then, correct?Kenero wrote:Originally with the old class system where you were skill locked into your destiny... the adventurer was basically freezing your character at the pre-g13 state where you could use any skills from before.shadofrak wrote:Wait, so is there any benefit to adventurer then?Soluna wrote: Adventurer, the destiny of no destiny with no bonus.