[KR Testnig] G17S3 Shapeshifting Mastery + Demonic Items.

Info about Mabinogi game updates from around the world.
Soluna

[KR Testnig] G17S3 Shapeshifting Mastery + Demonic Items.

Post by Soluna »

New Skill Shapeshift Mastery for Shapeshifter/Shaman which ever you want to call them.
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The Skill is a passive skill, to transform into another creature, you need to open up your Transformation Journal:
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The monster will have a letter/number next to their icon indicating the rank of mastery you need before you can transform into them.

In addition there's the requirement you must defeat the monster a certain number of times before you can transform into them.
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(here you see 4 little circle below the monster icons, meaning you need to defeat them 4 times before you can transform into them).

You gain addition bonus when transformed though your useable skill greatly reduces (Dunno if they will add special skill or something). For every creature you can transform into you can a overall bonus, and each creature also have a unique transform bonus that can be gained when you transform into that particular creature.
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Shapeshift Mastery:
AP cost - 0 / 2 / 5 / 9 / 11 / 14 / 17 / 20 / 24 / 28 / 32 / 36 / 40 / 44 / 48 / 50
Stamina Gain - 0 / 3 / 3 / 3 / 3 / 3 / 3 / 4 / 4 / 4 / 4 / 4 / 4 / 5 / 5 / 5
HP Gain - 0 / 3 / 3 / 3 / 3 / 3 / 3 / 4 / 4 / 4 / 4 / 4 / 4 / 5 / 5 / 5
Str Gain - 0 / 1 / 1 / 1 / 1 / 1 / 1 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2
Total: 385 AP, 57 Stamina/HP, 24 Str
*Currently the skill is categorized into Travel Talent.

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Perfume Making skill:
Allow Player to make perfume (Not sure what it does yet... but there's many different type of perfumes)
AP Cost - 0 / 1 / 1 / 1 / 1 / 1 / 2 / 2 / 2 / 2 / 2 / 3 / 3 / 3 / 3 / 3
Int gain - 0 / 2 / 2 / 2 / 2 / 2 / 2 / 3 / 3 / 3 / 3 / 3 / 2 / 2 / 2 / 2
Dex gain - 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 2 / 2 / 2 / 2
Total: 30 AP, 35 Int, 4 Dex
*Currently not related to any talent but most likely will be relate to Pharmacy later.
The new materials for making perfumes will be obtain through homestead:
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And couple unknown new skills:
Image Whether it is pet or Shapeshifter skill it is unknown (Hopefully the latter).

New Pet Bone Dragon in the works:
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Special Skill include:
Devil Rush / Stone Breaths / Devil Cry
Devil's Rush is summon effect that will stun and reduce surrounding enemy defense and protection
Stone Breath is a line attack that petrify enemy
Devil's Cry is a attack that will slow the enemy and can prevent Blinkers from flying (/pat Sand Burst...)

Demonic Weapons... Also can be called Lord Weapons because materials can be obtained from Lord Mission.
3 New Lord Missions:
Image Protect Abb Neagh Merchant Transport
Image Prevent Fomor Revolt in Belfast
Image Secret of Scathach Cavern

The new Demonic Weapons are:
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In addition there are couple not listed... whether they will be release or not is unknown: Demonic Cylinder, Demonic Inner-core Cylinder (Earth Elemental), Demonic Tempest Cylinder (Wind Elemental), Demonic Nightmare Dream Catcher, etc...

These items have rank 1 patterns, some others like Countless Demonic Bow have to be made through Carpentry and yes they require you to have rank 1 skill and the correct talent. e.g. you need to have rank 1 Carpentry AND Carpentry Talent.

Demonic Materials Making:
Demonic Scale -> 3 Demonic Scale Fragment, Rank 1 Weaving 15% success, Weaving Talent
Demonic Ingot -> 3 Demonic Ore Fragment, Rank 1 Refine 15% success, Smith Talent
Demonic Wooden Plank -> 3 Demonic Firewood, Rank 1 Carpentry 20% success, Carpentry Talent

Weapon Making:
Demonic Fear Shield -> 3 Demonic Scale, 8 Demonic Ingot per step, finish req: 1 Demonic Eye, 2 Demonic Blade. 10% complete per step.
Demonic Solitude Knuckle -> 4 Demonic Scale, 4 Demonic Ingot per step, finish req: 2 Demonic Eye, 4 Demonic Blade. 10% complete per step.
Demonic Death Knight Sword (2hand weapon)-> 8 Demonic Ingot per step, finish req: 1 Demonic Eye, 2 Demonic Claw 10% complete per step.
Demonic Death Penalty Blade -> 3 Demonic Scale, 8 Demonic Ingot per step, finish req: 1 Demonic Eye, 2 Demonic Blade. 10% complete per step.
Demonic Scales-Eye Lance -> 3 Demonic Scale, 8 Demonic Ingot per step, finish req: 1 Demonic Eye, 2 Demonic Blade. 10% complete per step.
Demonic Hellfire Cylinder -> 5 Demonic Scale, 5 Demonic Ingot per step, finish req: 2 Demonic Eye, 1 Demonic Blade. 10% complete per step.
Demonic Abyss Cylinder -> 5 Demonic Scale, 5 Demonic Ingot per step, finish req: 2 Demonic Eye, 1 Demonic Blade. 10% complete per step.
*Above are all rank 1 smith pattern and require blacksmith talent.

Demonic Illusion Handle -> 20 Demonic Ingot, 2 Demonic Eye, Rank1 15% success
Demonic Countless Bow -> 20 Demonic Wooden Plank, 2 Demonic Eye, 2 Demonic Blade, 5 Demonic Scale, 5 Demonic Ingot, Rank 1 20% success
Demonic Nightmare Dreamcatcher -> 1 Demonic Eye, 2 Demonic Claw, 15 Demonic Ingot, Rank1 15% success
Demonic Infinity Staff -> 1 Demonic Eye, 1 Demonic Claw, 1 Demonic Blade, 15 Demonic Ingot, Rank 1 15% success
*Above all require rank 1 Carpentry/Handicraft and carpentry talent.

In addition, all these items can be upgraded and S/R upgrade. However, you must have Level 15 of the particular talent before you can equip these demonic items. e.g. If you have level 14 Combat Talent, you cannot equip the Demonic Death Knight Sword nor the Demonic Death Penalty Blade.
Armelle

Re: [KR Testnig] G17S3

Post by Armelle »

id say it should be called druid
but then i remember pretty much everyone worth mentioning who used magic in this game went by "druid"

can we become humanoid monsters? like a suckerbutts? orisittooearlytotell
shadofrak

Re: [KR Testnig] G17S3

Post by shadofrak »

I feel having druid/animist is a little bit redundant seeing as we already have pets. Unless we see some rediculously amazing transformations that aren't already pets and that have specific skills, I don't see it being worth anything.
Zeo

Re: [KR Testnig] G17S3

Post by Zeo »

What Shadofrak said...

So far... it's basically only one Shapeshifter skill so far... lol.

Also... more informations from here...

http://www.mabinogi.pe.kr/bbs/zboard.ph ... c&no=23361

Some of the rough translation by this user who made the thread (link blow).
변신 마스터리 스킬이 추가됩니다.
- 몬스터들을 사냥하다보면 [변신 일기]와 [사냥 일기] 에 몬스터가 수집됩니다.
- [변신 일기]에 수집한 몬스터 중, 자신의 변신 마스터리 랭크 이하의
몬스터라면 변신이 가능합니다.
- 변신을 하기 위해서는 [드림 캐쳐] 아이템을 장비해야 합니다.
테스트 서버에서는 접속 시 [드림 캐쳐] 를 무료로 받을 수 있으며
NPC 던컨을 통해서도 구입이 가능합니다.
또한 [변신 일기] 를 열어 수집된 몬스터를 단축키 창에 등록하여 변신할 수 있습니다.

summary :
* There will be new skill "transformation mastery" that allow you to transform into monsters you collected in journal (NOT TAMING JOURNAL).
* There will be 2 collection journal update: Transformation journal and hunting journal.
* You are required to equip "Dream Catcher" to transform.
* You can transform into few NPC (Known ones are: Ferghus, Hugh, Portia, Scathach, and Eirawen)



* 그림자 미션에 로드 등급이 추가됩니다.
- 로드 등급은 엘리트 등급 보다 강한 몬스터들이 등장하며,
기존보다 강력한 신규 아이템인 데모닉 무기의 재료와
다양한 신규 인챈트를 얻을 수 있습니다.
- 로드 등급 미션은 타라 그림자 미션 게시판에서 받을 수 있습니다.
- 로드 등급에 입장하기 위해서는 한 개 이상의 마스터 재능과
로드 통행증을 가지고 있어야 합니다.
- 파티로 입장하는 경우, 파티원 모두가 마스터 재능, 로드 통행증을 소지해야 합니다.
- 로드 등급 완료 시 관련한 신규 저널의 획득도 가능합니다.
- 테스트 서버에서는 던컨에게서 통행증과 데모닉 무기, 신규 인챈트 구입이 가능합니다.

summary :
* There will be new SM difficulty called 'Lord'.
* You may obtain materials for the new Demonic equipment and new Enchant scrolls.
* Unlike Elite mission, which requires only party leader to have the pass, lord mission will require ALL party members to have pass.
* There is no total restriction but requires at least 1 master talent.
* Mission difficulty restriction is now changed from total restriction to talent restriction.
* These missions are ALL NEW missions, and more difficult than Elite
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* Passes are tradeable
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* 메인스트림이 새롭게 개편됩니다.
- NPC 던컨을 통해, 캐릭터의 누적레벨에 맞는
메인스트림을 선택해서 진행하도록 변경됩니다.
- 일부 메인스트림 완료 시 AP, 스탯 등 추가 보상이 지급되도록 변경됩니다.
- 빛의 각성을 이용하는 일부 메인스트림은 선행 메인스트림을 진행한 후에
선택이 가능합니다.
- 메인스트림을 이미 완료한 캐릭터는 별도의 퀘스트를 통해
추가 보상을 받을 수 있습니다.

summary:
* They are adding AP to some mainstream quests.
* Those who completed already will receive their AP through additional quest.
* You may receive mainstream quests from NPC Duncan.
* There will be total restriction to start each mainstream.

New Enchant scrolls: They are all Exclusives, have Repair cost multiplied, enchant regardless of rank, and personalize.
There are total 41 new Enchant scrolls updated.
source: http://mabination.com/threads/61064-KR- ... ver-update
Armelle

Re: [KR Testnig] G17S3

Post by Armelle »

Zeo wrote: * You can transform into few NPC (Known ones are: Ferghus, Hugh, Portia, Scathach, and Eirawen)
yes

summary :
* There will be new SM difficulty called 'Lord'.
* You may obtain materials for the new Demonic equipment and new Enchant scrolls.
* Unlike Elite mission, which requires only party leader to have the pass, lord mission will require ALL party members to have pass.
* There is no total restriction but requires at least 1 master talent.
* Mission difficulty restriction is now changed from total restriction to talent restriction.
* These missions are ALL NEW missions, and more difficult than Elite
all of my why
Kapra

Re: [KR Testnig] G17S3

Post by Kapra »

This update seems very promising, aside from the boring-sounding metamorphosis preview. I'm kind of disappointed that they added Dream Catchers, I was hoping they'd use like Two-handed Taming Canes or something. Where do you get Lord passes from?
Edit: Also, I'd like to point out that observing the picture Solar posted you can infer three things.
A: The icons for metamorphosis skills will be yellow iconed if F9 is the copy skill assuming they don't change it midway like how Knuckle Mastery used to be a red icon.
B: You can hotkey entries from your morphing journal to pick preset transformations you may want to use.
C: Korea got fashion slots, though most people in NA wouldn't care. Until now the only other server with fashion slots was JP and for them they need VIP service, but I don't think Korea has VIP service because I know Korea has special inventory and there are only two inventory tabs there which means you can assume either A: VIP tab is hidden if you don't have VIP service now, which is unlikely because they want to tempt you, or B: you don't need VIP service for fashion slots in KR and they use the fashion key from the beauty shop like NA does.
ferghus
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Re: [KR Testnig] G17S3

Post by ferghus »

Armelle wrote:all of my why
'cause people with game-breaking reforge equipment need more challenging missions, LOL. Of course, the goal for Nexon is to re-set expectations, so that more people would be pressured to spend their fortunes reforging their gear. :(

I really don't like the idea of requiring everyone to carry a pass, though. I wonder if they will be sold for NX, thus being another revenue stream. :|
Viha

Re: [KR Testnig] G17S3

Post by Viha »

New Demonic Weapons

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Demonic Scale Eye Lance

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From left top:
Knuckle: Demonic Solitude Knuckle
Two-handed sword: Demonic Death Penalty Blade
One-handed sword: Demonic Death Knight Sword
Bow: Demonic Countless bow
Shield: Demonic Fear Shield


Image
From top:
Cylinder: Demonic Hellfire Cylinder (There is another cylinder for water alchemy but not shown in this picture)
Staff: Demonic Infinity Staff
Instrument: Demonic Gloomy Sunday
Handle(?): Demonic Illusion Handle



*Special Upgrade is able
*They can be blacksmithed (All Rank 1 i guess) (I'm not sure about bow tho)
*Materials can be gained from doing LORD difficulty Shadow mission
Last edited by Viha on Wed Sep 12, 2012 6:53 pm, edited 1 time in total.
Aubog007

Re: [KR Testnig] G17S3

Post by Aubog007 »

Common misconception and translation occurs when translating Lord from KR to Road in English...

It's actually still Lord.

/remembers maplestory NightRoad fiasco. Lul.


Cause by L's and R's. but this is the most obvious one i have seen with nexon.

Also Buster ---> Burster.
jjward13

Re: [KR Testnig] G17S3

Post by jjward13 »

This made me cry tears of joy ;;...All those equips look so....beautiful. I imagine this is going to be like how rosemary gloves originally were. Both materials and manuals being god-awful rare (though nexon did eventually flood the system with ice silks/fabrics)
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