New Skill Shapeshift Mastery for Shapeshifter/Shaman which ever you want to call them.
The Skill is a passive skill, to transform into another creature, you need to open up your Transformation Journal:
The monster will have a letter/number next to their icon indicating the rank of mastery you need before you can transform into them.
In addition there's the requirement you must defeat the monster a certain number of times before you can transform into them.
(here you see 4 little circle below the monster icons, meaning you need to defeat them 4 times before you can transform into them).
You gain addition bonus when transformed though your useable skill greatly reduces (Dunno if they will add special skill or something). For every creature you can transform into you can a overall bonus, and each creature also have a unique transform bonus that can be gained when you transform into that particular creature.
Shapeshift Mastery:
AP cost - 0 / 2 / 5 / 9 / 11 / 14 / 17 / 20 / 24 / 28 / 32 / 36 / 40 / 44 / 48 / 50
Stamina Gain - 0 / 3 / 3 / 3 / 3 / 3 / 3 / 4 / 4 / 4 / 4 / 4 / 4 / 5 / 5 / 5
HP Gain - 0 / 3 / 3 / 3 / 3 / 3 / 3 / 4 / 4 / 4 / 4 / 4 / 4 / 5 / 5 / 5
Str Gain - 0 / 1 / 1 / 1 / 1 / 1 / 1 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2
Total: 387 AP, 57 Stamina/HP, 24 Str
*Currently the skill is categorized into Travel Talent.
Perfume Making skill:
Allow Player to make perfume (Not sure what it does yet... but there's many different type of perfumes)
AP Cost - 0 / 1 / 1 / 1 / 1 / 1 / 2 / 2 / 2 / 2 / 2 / 3 / 3 / 3 / 3 / 3
Int gain - 0 / 2 / 2 / 2 / 2 / 2 / 2 / 3 / 3 / 3 / 3 / 3 / 2 / 2 / 2 / 2
Dex gain - 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 2 / 2 / 2 / 2
Total: 30 AP, 35 Int, 4 Dex
*Currently not related to any talent but most likely will be relate to Pharmacy later.
The new materials for making perfumes will be obtain through homestead:
And couple unknown new skills:
Whether it is pet or Shapeshifter skill it is unknown (Hopefully the latter).
New Pet Bone Dragon in the works:
Special Skill include:
Devil Rush / Stone Breaths / Devil Cry
Devil's Rush is summon effect that will stun and reduce surrounding enemy defense and protection
Stone Breath is a line attack that petrify enemy
Devil's Cry is a attack that will slow the enemy and can prevent Blinkers from flying (/pat Sand Burst...)
Demonic Weapons... Also can be called Lord Weapons because materials can be obtained from Lord Mission.
3 New Lord Missions:
Protect Abb Neagh Merchant Transport
Prevent Fomor Revolt in Belfast
Secret of Scathach Cavern
The new Demonic Weapons are:
In addition there are couple not listed... whether they will be release or not is unknown: Demonic Cylinder, Demonic Inner-core Cylinder (Earth Elemental), Demonic Tempest Cylinder (Wind Elemental), Demonic Nightmare Dream Catcher, etc...
These items have rank 1 patterns, some others like Countless Demonic Bow have to be made through Carpentry and yes they require you to have rank 1 skill and the correct talent. e.g. you need to have rank 1 Carpentry AND Carpentry Talent.
Demonic Materials Making:
Demonic Scale -> 3 Demonic Scale Fragment, Rank 1 Weaving 15% success, Weaving Talent
Demonic Ingot -> 3 Demonic Ore Fragment, Rank 1 Refine 15% success, Smith Talent
Demonic Wooden Plank -> 3 Demonic Firewood, Rank 1 Carpentry 20% success, Carpentry Talent
Weapon Making:
Demonic Fear Shield -> 3 Demonic Scale, 8 Demonic Ingot per step, finish req: 1 Demonic Eye, 2 Demonic Blade. 10% complete per step.
Demonic Solitude Knuckle -> 4 Demonic Scale, 4 Demonic Ingot per step, finish req: 2 Demonic Eye, 4 Demonic Blade. 10% complete per step.
Demonic Death Knight Sword (2hand weapon)-> 8 Demonic Ingot per step, finish req: 1 Demonic Eye, 2 Demonic Claw 10% complete per step.
Demonic Death Penalty Blade -> 3 Demonic Scale, 8 Demonic Ingot per step, finish req: 1 Demonic Eye, 2 Demonic Blade. 10% complete per step.
Demonic Scales-Eye Lance -> 3 Demonic Scale, 8 Demonic Ingot per step, finish req: 1 Demonic Eye, 2 Demonic Blade. 10% complete per step.
Demonic Hellfire Cylinder -> 5 Demonic Scale, 5 Demonic Ingot per step, finish req: 2 Demonic Eye, 1 Demonic Blade. 10% complete per step.
Demonic Abyss Cylinder -> 5 Demonic Scale, 5 Demonic Ingot per step, finish req: 2 Demonic Eye, 1 Demonic Blade. 10% complete per step.
*Above are all rank 1 smith pattern and require blacksmith talent.
Demonic Illusion Handle -> 20 Demonic Ingot, 2 Demonic Eye, Rank1 15% success
Demonic Countless Bow -> 20 Demonic Wooden Plank, 2 Demonic Eye, 2 Demonic Blade, 5 Demonic Scale, 5 Demonic Ingot, Rank 1 20% success
Demonic Nightmare Dreamcatcher -> 1 Demonic Eye, 2 Demonic Claw, 15 Demonic Ingot, Rank1 15% success
Demonic Infinity Staff -> 1 Demonic Eye, 1 Demonic Claw, 1 Demonic Blade, 15 Demonic Ingot, Rank 1 15% success
*Above all require rank 1 Carpentry + Handicraft and carpentry talent.
In addition, all these items can be upgraded and S/R upgrade. However, you must have Level 15 of the particular talent before you can equip these demonic items. e.g. If you have level 14 Combat Talent, you cannot equip the Demonic Death Knight Sword nor the Demonic Death Penalty Blade.
[KR Testnig] G17S3 Shapeshifting Mastery + Demonic Items.
Re: [KR Testnig] G17S3 Shapeshifting Mastery + Demonic Items
Bow and Mandolin require carpentry, but staff/dreamcatcher/puppet handle are made through handicraft.Soluna wrote:Demonic Illusion Handle -> 20 Demonic Ingot, 2 Demonic Eye, Rank1 15% success
Demonic Countless Bow -> 20 Demonic Wooden Plank, 2 Demonic Eye, 2 Demonic Blade, 5 Demonic Scale, 5 Demonic Ingot, Rank 1 20% success
Demonic Nightmare Dreamcatcher -> 1 Demonic Eye, 2 Demonic Claw, 15 Demonic Ingot, Rank1 15% success
Demonic Infinity Staff -> 1 Demonic Eye, 1 Demonic Claw, 1 Demonic Blade, 15 Demonic Ingot, Rank 1 15% success
*Above all require rank 1 Carpentry and carpentry talent.
Picture of handicrafted demonic dreamcatcher:
Last edited by radionoise on Thu Sep 13, 2012 1:18 pm, edited 1 time in total.
Re: [KR Testnig] G17S3
Is actually Shapeshifting.Psy wrote: No, completely different. And I believe the accurate translation is a metamorphosis.
Everything is carried over when you shapeshift, skill and gear. However, currently most of the forms only have the basic smash defense and what not, none of the shapeshifting forms have any special skills at the moment, I am sure that will change though. (At least I hope...)Justified wrote: Basically how much of our actual character is carried over into the transformation (gear, skill ranks?) and how much is limited (imps using archery? golems using alchemy? etc).
It would be awesome of some of the mobs (Master Lich) give us the ability to universally cast IntMagic or Chaincast or something ridiculous.
Re: [KR Testnig] G17S3 Shapeshifting Mastery + Demonic Items
Added, but yea they are all carpentry talents so I missed it.radionoise wrote: Bow and Mandolin require carpentry, but staff/dreamcatcher/puppet handle are made through handicraft.
Re: [KR Testnig] G17S3 Shapeshifting Mastery + Demonic Items
It also seems you cannot critical at all while transformed... even with r1 and demonic dreamcatcher as well as capped critical I haven't seen a single one after hundreds of hits regardless of the NPC or creature I transform as.
Re: [KR Testnig] G17S3 Shapeshifting Mastery + Demonic Items
Because currently only Smash, Defense, Counter and Rest are available for all the creatures with NPC character also have ability to do gestures so you'd never get a critical hit because the skill is not transferred over.radionoise wrote:It also seems you cannot critical at all while transformed... even with r1 and demonic dreamcatcher as well as capped critical I haven't seen a single one after hundreds of hits regardless of the NPC or creature I transform as.
Re: [KR Testnig] G17S3 Shapeshifting Mastery + Demonic Items
That makes sense. In that case, windmill transfers over as well... for most of the transformations, at least.Soluna wrote:Because currently only Smash, Defense, Counter and Rest are available for all the creatures with NPC character also have ability to do gestures so you'd never get a critical hit because the skill is not transferred over.radionoise wrote:It also seems you cannot critical at all while transformed... even with r1 and demonic dreamcatcher as well as capped critical I haven't seen a single one after hundreds of hits regardless of the NPC or creature I transform as.
Re: [KR Testnig] G17S3 Shapeshifting Mastery + Demonic Items
If the monsters had the skill before yea, like:radionoise wrote: That makes sense. In that case, windmill transfers over as well... for most of the transformations, at least.
In general all the melee skills.
Re: [KR Testnig] G17S3 Shapeshifting Mastery + Demonic Items
http://aaaaeeee.blog89.fc2.com/blog-entry-1145.htmlSoluna wrote: Perfume Making skill:
Allow Player to make perfume (Not sure what it does yet... but there's many different type of perfumes)
AP Cost - 0 / 1 / 1 / 1 / 1 / 1 / 2 / 2 / 2 / 2 / 2 / 3 / 3 / 3 / 3 / 3
Int gain - 0 / 2 / 2 / 2 / 2 / 2 / 2 / 3 / 3 / 3 / 3 / 3 / 2 / 2 / 2 / 2
Dex gain - 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 2 / 2 / 2 / 2
Total: 30 AP, 35 Int, 4 Dex
*Currently not related to any talent but most likely will be relate to Pharmacy later.
This JP info site here says it will contribute towards both merchant and herbalism/pharmacy talents.
One of the training method listed is to use the perfume. So it is probably a consumable?
Re: [KR Testnig] G17S3 Shapeshifting Mastery + Demonic Items
Hm... Will the one-handed demon sword outclass the Sword of Elsinore in terms of pure damage?