[Testing] G18S1 Upcoming Contents
Re: [Testing] G18S1 Upcoming Contents
Everything new is very visually appealing, I must say.
Re: [Testing] G18S1 Upcoming Contents
G18 is just the area revamp...? No new skills?
I want my new skills (or pretty much lightning/fire adv. magic skills).
I want my new skills (or pretty much lightning/fire adv. magic skills).
Re: [Testing] G18S1 Upcoming Contents
looks pretty nice but i will admit we need more Mage stuff we have had hail storm for how long and nothing else?
Re: [Testing] G18S1 Upcoming Contents
all i want is a dungeon revamp
but they seem to think making dungeons like shadow missions reward wise(and maybe the ability to change difficulty if they /have/ to) is too hard.
but they seem to think making dungeons like shadow missions reward wise(and maybe the ability to change difficulty if they /have/ to) is too hard.
Re: [Testing] G18S1 Upcoming Contents
One White Dragon and lots of lackey, it has skill to freeze players and what not, and on testing has 100% drop rate on demonic material as long as you have contribution toward the fight.SlademaulZZ wrote:Is the White Dragon Army a whole bunch of white dragons or is it one big white dragon?
Kill them then collect, similar to kill crystal golems then sieveSlademaulZZ wrote:And for the 4 new monsters able to collect white herbs from wasp corpse, do we kill them or transform into to get the white herbs or is it just there?
Is actually... okay but I think Filla Oasis is done better than the Unfrozen Lake... there's also a Mine I haven't went into yet...Armelle wrote:it's probably just me but alot of that looks out of place for some reason
maybe its the lack of shadows,it almost looks styled differently,or at least more detailed than the rest of the area.
They actually also reduced Tara details (such as Trees etc...) and added the ability to turn off pet/skill effects as well to help player with the new boss. (Now... where is that Black Dragon...).
B>Cutting Tails and Carving Abilities.
Alot of Area is just models atm, but there are going to be activities you can do there added to them, at least for the Mine and what not.
Re: [Testing] G18S1 Upcoming Contents
I thought this was suppose to be apart of G17S4? What makes this G18? It could be S4 or S5 even?
Re: [Testing] G18S1 Upcoming Contents
I was thinking about how to do this and it dawned on me. Instead of having Tiro sell items mid-dungeon. Have him appear at treasure chest room after finishing a boss and he can sell the passes for higher difficulties at X amount of gold.Armelle wrote:all i want is a dungeon revamp
but they seem to think making dungeons like shadow missions reward wise(and maybe the ability to change difficulty if they /have/ to) is too hard.
5k for basic,
15k for int.
25k for adv.
However it's only for that dungeon. Have to run a normal dungeon of type to get pass. Unless it drops from an enemy inside.
Re: [Testing] G18S1 Upcoming Contents
Yeah... it have been like what... 5 gens and we still didn't get our second adv. magic skills.hen937 wrote:looks pretty nice but i will admit we need more Mage stuff we have had hail storm for how long and nothing else?
I also hate how devCat seem to get way too focused on the new update and end up forgetting about content incorporation.
Another World (Tir Na Nog), anyone?
Iria Commerce, anyone?
Dungeon system to be reworked, anyone?
etc...
Re: [Testing] G18S1 Upcoming Contents
The only problem with Iria commerce is that IRIA IS FRIGGIN HUGE. It would be a pain to do commerce between, for example, Connous and Physis (because that would involve the Solea maze)Zeo wrote: Iria Commerce, anyone?
Re: [Testing] G18S1 Upcoming Contents
It would definitely bore players and you don't want that in game. Unless otherwise they can make additional features to make it interesting, Iria commerce would just fail.shadofrak wrote:The only problem with Iria commerce is that IRIA IS FRIGGIN HUGE. It would be a pain to do commerce between, for example, Connous and Physis (because that would involve the Solea maze)Zeo wrote: Iria Commerce, anyone?