[Testing] Dual Gun Talent

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radionoise

Re: [Testing] Dual Gun Talent

Post by radionoise »

Soluna wrote:
Daakun wrote:...you don't even need to use bullets? Niiiiiice.
And here I was worried about my inventory space.

Thanks for the info. :0
You need bullets, they stack to 500 per round.
Yeah, I guess that's outdated information on my part. I didn't need bullets before the armor mastery patch.. now just tried and can't reload without them in my inventory.
Daakun

Re: [Testing] Dual Gun Talent

Post by Daakun »

Aww, bummer. At least there's the option to buy NPC bullets, so it's not super-annoying like a certain puppet upkeep system I could mention. :p
nandattebayo

Re: [Testing] Dual Gun Talent

Post by nandattebayo »

I have no problem keeping my puppets healthy.
Kapra

Re: [Testing] Dual Gun Talent

Post by Kapra »

nandattebayo wrote:I have no problem keeping my puppets healthy.
He didn't say it was hard or he had a problem, he said he thinks its annoying. (Assuming Daakun is a he instead of adding a (s) in front of every pronoun. . .)
hen937

Re: [Testing] Dual Gun Talent

Post by hen937 »

I love my fluffy, my master colossus puppet, it keeps me safe and plays with all the monsters for me:D if your good at your skills it shouldn't get that much damage and if so cloud it.
Kapra

Re: [Testing] Dual Gun Talent

Post by Kapra »

Kenero wrote:Automatic
rank8
suffix drop from mob
enchant enable for Dual-guns
Attack speed increase 8
Reload rank5+ damage balance 15% increase
Shoot rush rank7+ critical 10~15% increase
enchant enabled regardless of rank.

With that enchant and +2 attack from viscount boots, you're good to go.


I am not sure how difficult it is to obtain the enchant.

If anything, now is the perfect time to make your gunner skill.
So do we know where this is from yet?
Ranalf

Re: [Testing] Dual Gun Talent

Post by Ranalf »

How much HP do you get from Gunner in total?
Daakun

Re: [Testing] Dual Gun Talent

Post by Daakun »

Assuming the wiki is accurate, 176 from skills, with the majority coming from Dual Gun Mastery (51) and Reload. (45)
Daakun

Re: [Testing] Dual Gun Talent

Post by Daakun »

That reminds me, what's the talent stat bonus for gun stuff?
Tsukuyomai

Re: [Testing] Dual Gun Talent

Post by Tsukuyomai »

Daakun wrote:That reminds me, what's the talent stat bonus for gun stuff?
I think its HP, min dual gun damage, and max dual gun damage.
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