[Testing] Dual Gun Talent

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Kenero

Re: [Testing] Dual Gun Talent

Post by Kenero »

Psy wrote:
Kenero wrote:Automatic
rank8
suffix drop from mob
enchant enable for Dual-guns
Attack speed increase 8
Reload rank5+ damage balance 15% increase
Shoot rush rank7+ critical 10~15% increase
enchant enabled regardless of rank.

With that enchant and +2 attack from viscount boots, you're good to go.


I am not sure how difficult it is to obtain the enchant.

If anything, now is the perfect time to make your gunner skill.
So do we know where this is from yet?
Emerald Shriekers in Heuwyn Mines.

Drop rate should be the same as getting butterfly.
Kapra

Re: [Testing] Dual Gun Talent

Post by Kapra »

I just want to confirm something I heard around here somewhere that I'm not sure about. Guns don't use dex in their balance calculation? (If not, what's their balance calculation like if you know?) Also, will guns ever have a use for injury rate or is dex completely useless for them?
Daakun

Re: [Testing] Dual Gun Talent

Post by Daakun »

Dex should be at least a little useful assuming the test server changes shown in this topic went live; every 15 dex lets you ignore 1 defence.
No idea about the balance thing.
Kenero

Re: [Testing] Dual Gun Talent

Post by Kenero »

Psy wrote:I just want to confirm something I heard around here somewhere that I'm not sure about. Guns don't use dex in their balance calculation? (If not, what's their balance calculation like if you know?) Also, will guns ever have a use for injury rate or is dex completely useless for them?
Dex still determines balance, however the gun's damage comes from str and int.

Think of it similar to how swords use STR for damage but DEX for balance.
jofdeath

Re: [Testing] Dual Gun Talent

Post by jofdeath »

Kenero wrote:
Psy wrote:I just want to confirm something I heard around here somewhere that I'm not sure about. Guns don't use dex in their balance calculation? (If not, what's their balance calculation like if you know?) Also, will guns ever have a use for injury rate or is dex completely useless for them?
Dex still determines balance, however the gun's damage comes from str and int.

Think of it similar to how swords use STR for damage but DEX for balance.
its better to think of it as guns are str+int kinda like str+dex is for puppets, and balance still effects both under the dex stat, the only exception to dex being the balance is magic, unless you count alch
Kenero

Re: [Testing] Dual Gun Talent

Post by Kenero »

Guns now...

*Drum roll*

... Can now...



Please click play to advance.



....



Use Damage Enchants 100% instead of the old 70%.

Image from ca25nada:

Image
Without the Dexterity Item

Image
With Dexterity Item


Gets the benefit of 100% Maximum Damage Enchants. Rejoice future gun users!
Sledeau

Re: [Testing] Dual Gun Talent

Post by Sledeau »

Has the exact formula for damage been mentioned, other than it uses str/int? I don't recall it being posted in the thread.
Soluna

Re: [Testing] Dual Gun Talent

Post by Soluna »

Sledeau wrote:Has the exact formula for damage been mentioned, other than it uses str/int? I don't recall it being posted in the thread.
(Str + Int) / 5
Daakun

Re: [Testing] Dual Gun Talent

Post by Daakun »

What's the minimum damage formula?
Soluna

Re: [Testing] Dual Gun Talent

Post by Soluna »

Daakun wrote:What's the minimum damage formula?
Image

70 Str (80 - 10)
62 Int (72 - 10)

Weapon
+19 Max
+9 Min

Gun Talent R1
+18 Max
+15 Min

Aspiring Title
+15 Max
+8 Min

Dual Gun Mastery
+30 Max
+15 Max

(70)/5 + (62)/5 + 19 + 18 + 15 + 30
14 + 12.4 + 19 + 18 + 15 + 30
14 + 12 + 19 + 18 + 15 + 30 = 108

(70)/6 + (62)/6 + 9 + 15 + 8 + 15
11.67 + 10.33 + 9 + 15 + 8 + 15
13 + 10 + 9 + 15 + 8 + 15 = 69

Result:
(Str + Int) / 5 -> Max
(Str + Int) / 6 -> Min
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