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Re: [Testing] Dual Gun Talent

Posted: Fri May 17, 2013 2:07 am
by Daakun
Neat, that's giving me a range of 144.6~173.6 from int/str alone.
I feel like I will like these guns. xd

[Testing] Dual Gun Talent

Posted: Tue May 21, 2013 6:02 pm
by Quinteen
I wonder when this class is going to come out in North America!

I can't wait!

Re: [Testing] Dual Gun Talent

Posted: Tue May 21, 2013 6:32 pm
by Soluna
Quinteen wrote:I wonder when this class is going to come out in North America!
Gun updates are from EP.6 in G18. Assuming G18 comes out this week, you would have to wait another 5 weeks because each week will be 1 EP update, so roughly 2 month time frame.

Something like that.

Re: [Testing] Dual Gun Talent

Posted: Mon May 27, 2013 4:12 pm
by MabiFan1927
Quinteen wrote:I wonder when this class is going to come out in North America!

I can't wait!
Me neither! I HAVE EXCITEMENT! :D :D :D

Re: [Testing] Dual Gun Talent

Posted: Mon May 27, 2013 7:32 pm
by Sledeau
How does Cross Buster work in regards to knockback? I see that its two hits, the kick and then the shot. If they are on the first knockback, will the kick bounce them in place like would normally happen on the second knockback? If you kick them while they are on their second knockback, will they stand up immediately like you'd expect or still be knocked back?

Re: [Testing] Dual Gun Talent

Posted: Tue May 28, 2013 2:39 pm
by Darkertan
What could be the '"standard" combo with the gunner? Like puppeteer Crisis->Climatic Crash-> any other area/crowd control skill
And is there any difference in wearing a Heavy armor instead of a light one on gunner's stat/skills?

Re: [Testing] Dual Gun Talent

Posted: Tue May 28, 2013 2:46 pm
by Daakun
Darkertan wrote:And is there any difference in wearing a Heavy armor instead of a light one on gunner's stat/skills?
Only on secondary benefits to having dex; you will lose some balance, and when we get the update (I totally forget what the timing was on this part), defence ignore. (each 15 dex = ignore 1 defence)