[Testing] "Balance" Update
Posted: Wed Mar 20, 2013 12:34 pm
Stat Bonus "Balance"
Strength-
Same damage formula, 10 Str -> +1 Def
Intelligence-
5 Int -> +1 Magic Atk, 20 Int -> +1 Magic Protection
* Separation of existing Protection and Magic Protection, existing protection no longer reduce magical dmg (Alchemy, Magic)
Dex-
Max Balance from Dex = 50%, 15 Dex -> +1 Def Pierce
Will-
Same damage formula, 10 Will -> +1 Magic Defense
Luk-
Now have chance to auto evade enemy range attacks similar to Evasion skill
Magic Dmg Formula: Base Skill Dmg + Magic Atk x Skill Bonus = Final Damage
Defense- Only apply to melee damage now
Protection - New Protection formula, only affects melee damages, higher protection, lower bonus achieved. (e.g. 8 pro = 14% dmg reduction 20 pro = 28% protection)
*Current protection damage reduction to % of damage received no longer apply.
Magic Defense - Similar to Defense but apply to magic damage only
Magic Protection - Similar to Protection but apply to magic damage only
Balance - New formula, will be similar to Protection idea, higher balance require more dex to increase.
Defense Pierce - New stat, Similar to Lance's Defense Pierce effect. Formula is (Enemy Defense - Defense Pierce), max reduction to 0 enemy defense (as in it wont go to negatives). Certain mastery skill now adds Defense Pierce, i.e. Crossbow Mastery +18, and Axe Mastery +22.
New Skills:
Heavy Armor Mastery R1: +20 def, +10 pro, +10 Mag Def, +5 Mag Pro, Stun Resist +6%, Dex -35%, can equip 2 accessory (Human, Giant only)
Light Armor Mastery R1: +10 def, + 5 pro, +8 Mag Def, +3 Mag Pro, can equip 2 accessory (Human, Elf only)
Shield Mastery R1: + 30 def, +15 pro, +15 Mag Def, +5 Mag Pro, +8% Auto Defense Chance
*When equipped with Shield, Defense/Wind Guard Effect increase.
*Taunt/Sandburst no longer gets affected by Combat Power level.
Alchemy Changes:
Damage Formula Change-
Barrier, Flameburst, Lifedrain damage will be affected by HP
Shock, Water Cannon damage will be affected by Mana
Windblast, Frozenblast, Sandburst, Heat Buster will be affected by Stamina
*HP, Mana, Stamina affecting damage is determined by Remaing Value not Max Value (e.g. 30/100 HP, 30 being used not 100... with one exception, Life Drain works the other way 70 will be used instead of 30).
Usage Change-
All alchemy skill will be using 4 elemental crystal to use
*Existing Crystal Making training to rank skills will be changed
Prep time changes, cool down added to alchemy skills
Summon Golem - 5 of each elemental crystal per use (Summoned type purely determined by Rank)
Sandburst - 0 sec prep time, 3 sec cool down, remove enemy aggro on player
Frozenblast - 1~3 sec prep time, 30 sec cool down, 2 Water 1 Wind Crystal per use
Life Drain - 1 Fire, 2 Wind, 1 Water, 1 Earth per use, 1 sec prep time, 16 sec cool down
Shock - 1 fire, 2 Wind per use, 1 sec prep time
Windblast - Damage Increase, 7 sec cool down
Chain Cylinder - 100% activation rate, 10 sec cool down (... really now?)
Watercannon - prep time reduced to 1 sec
Barrier Spike - 5 Earth per use
*Cylinder Pressure will no longer reduce on it's own.
*New alchemy bag that can store cylinder and crystals, crystal stack change to 1000
^_^ enjoy getting windblasted for 300 dmg if you don't plan on getting magic defensive stats~
*P.S. a lot of the data WILL change.
Strength-
Same damage formula, 10 Str -> +1 Def
Intelligence-
5 Int -> +1 Magic Atk, 20 Int -> +1 Magic Protection
* Separation of existing Protection and Magic Protection, existing protection no longer reduce magical dmg (Alchemy, Magic)
Dex-
Max Balance from Dex = 50%, 15 Dex -> +1 Def Pierce
Will-
Same damage formula, 10 Will -> +1 Magic Defense
Luk-
Now have chance to auto evade enemy range attacks similar to Evasion skill
Magic Dmg Formula: Base Skill Dmg + Magic Atk x Skill Bonus = Final Damage
Defense- Only apply to melee damage now
Protection - New Protection formula, only affects melee damages, higher protection, lower bonus achieved. (e.g. 8 pro = 14% dmg reduction 20 pro = 28% protection)
*Current protection damage reduction to % of damage received no longer apply.
Magic Defense - Similar to Defense but apply to magic damage only
Magic Protection - Similar to Protection but apply to magic damage only
Balance - New formula, will be similar to Protection idea, higher balance require more dex to increase.
Defense Pierce - New stat, Similar to Lance's Defense Pierce effect. Formula is (Enemy Defense - Defense Pierce), max reduction to 0 enemy defense (as in it wont go to negatives). Certain mastery skill now adds Defense Pierce, i.e. Crossbow Mastery +18, and Axe Mastery +22.
New Skills:
Heavy Armor Mastery R1: +20 def, +10 pro, +10 Mag Def, +5 Mag Pro, Stun Resist +6%, Dex -35%, can equip 2 accessory (Human, Giant only)
Light Armor Mastery R1: +10 def, + 5 pro, +8 Mag Def, +3 Mag Pro, can equip 2 accessory (Human, Elf only)
Shield Mastery R1: + 30 def, +15 pro, +15 Mag Def, +5 Mag Pro, +8% Auto Defense Chance
*When equipped with Shield, Defense/Wind Guard Effect increase.
*Taunt/Sandburst no longer gets affected by Combat Power level.
Alchemy Changes:
Damage Formula Change-
Barrier, Flameburst, Lifedrain damage will be affected by HP
Shock, Water Cannon damage will be affected by Mana
Windblast, Frozenblast, Sandburst, Heat Buster will be affected by Stamina
*HP, Mana, Stamina affecting damage is determined by Remaing Value not Max Value (e.g. 30/100 HP, 30 being used not 100... with one exception, Life Drain works the other way 70 will be used instead of 30).
Usage Change-
All alchemy skill will be using 4 elemental crystal to use
*Existing Crystal Making training to rank skills will be changed
Prep time changes, cool down added to alchemy skills
Summon Golem - 5 of each elemental crystal per use (Summoned type purely determined by Rank)
Sandburst - 0 sec prep time, 3 sec cool down, remove enemy aggro on player
Frozenblast - 1~3 sec prep time, 30 sec cool down, 2 Water 1 Wind Crystal per use
Life Drain - 1 Fire, 2 Wind, 1 Water, 1 Earth per use, 1 sec prep time, 16 sec cool down
Shock - 1 fire, 2 Wind per use, 1 sec prep time
Windblast - Damage Increase, 7 sec cool down
Chain Cylinder - 100% activation rate, 10 sec cool down (... really now?)
Watercannon - prep time reduced to 1 sec
Barrier Spike - 5 Earth per use
*Cylinder Pressure will no longer reduce on it's own.
*New alchemy bag that can store cylinder and crystals, crystal stack change to 1000
^_^ enjoy getting windblasted for 300 dmg if you don't plan on getting magic defensive stats~
*P.S. a lot of the data WILL change.