The cap to 1,500 hp, 1,500 mana, and 1,500 stamina hurts DKs more than paladins.
If you have over 1,500 hp or 1,500 mana as a DK when trans, you're losing it.
Likewise, paladins who retain 2k+ stamina will be hurt by this.
[Testing] "Balance" Update
Re: [Testing] "Balance" Update
Two things,
A: I thought alchemy was influenced by current hp/etc, like 200/512 HP is 39%, that is the same amount of damage as somebody who has exactly 100 max HP and 39 current HP.
B: Somebody said the 1,500 max only applies to base stats, meaning the ones that are in the parenthesis in your character window, meaning things like transformation bonus stats won't be effected by the shorter max.
A: I thought alchemy was influenced by current hp/etc, like 200/512 HP is 39%, that is the same amount of damage as somebody who has exactly 100 max HP and 39 current HP.
B: Somebody said the 1,500 max only applies to base stats, meaning the ones that are in the parenthesis in your character window, meaning things like transformation bonus stats won't be effected by the shorter max.
Re: [Testing] "Balance" Update
Yeah that is what I've heard too. But no one confirmed it so.. I can't be for sure...Psy wrote:Two things,
B: Somebody said the 1,500 max only applies to base stats, meaning the ones that are in the parenthesis in your character window, meaning things like transformation bonus stats won't be effected by the shorter max.
Re: [Testing] "Balance" Update
Instant Cast: After use can directly use full charged skill next- R1 12sec duration, 3min cool down
Moving Cast: Allow moving will casting magic (r5 below only walk, r5 above run enabled, r1 100% movement speed) -3% stamina per second
Meteor Storm: R1 8200~12000 damage, continuous damage 1200 for 10 sec.
Training:
-deal 300,000 above damage to targets
-attack dragons or field boss <--- required for R5~R2
Moving Cast: Allow moving will casting magic (r5 below only walk, r5 above run enabled, r1 100% movement speed) -3% stamina per second
Meteor Storm: R1 8200~12000 damage, continuous damage 1200 for 10 sec.
Training:
-deal 300,000 above damage to targets
-attack dragons or field boss <--- required for R5~R2
Re: [Testing] "Balance" Update
let me guess, can't use indoors?Soluna wrote:Meteor Storm: R1 8200~12000 damage, continuous damage 1200 for 10 sec.
Training:
-deal 300,000 above damage to targets
-attack dragons or field boss <--- required for R5~R2
nah,they wouldn't be that silly...
*shudder*
Re: [Testing] "Balance" Update
Staff only. I'm calling it.Armelle wrote:let me guess, can't use indoors?Soluna wrote:Meteor Storm: R1 8200~12000 damage, continuous damage 1200 for 10 sec.
Training:
-deal 300,000 above damage to targets
-attack dragons or field boss <--- required for R5~R2
nah,they wouldn't be that silly...
*shudder*
Re: [Testing] "Balance" Update
instant cast: wait wait wait, so that means you can spam insta charge fireball in seconds?Soluna wrote:Instant Cast: After use can directly use full charged skill next- R1 12sec duration, 3min cool down
Moving Cast: Allow moving will casting magic (r5 below only walk, r5 above run enabled, r1 100% movement speed) -3% stamina per second
Meteor Storm: R1 8200~12000 damage, continuous damage 1200 for 10 sec.
Training:
-deal 300,000 above damage to targets
-attack dragons or field boss <--- required for R5~R2
moving: meh definitely going to be helpful for things like hailstorm
meteor storm:now thats just like 4x more powerful then base fireball... boomy
Re: [Testing] "Balance" Update
jofdeath wrote: instant cast: wait wait wait, so that means you can spam insta charge fireball in seconds?
3 minute cooldown. Can't spam it.
Re: [Testing] "Balance" Update
it says its a 12 second duration, so im guessing for 12 seconds its insta casting, and you could proboly launch like 3 fireballs at mimum before it runs outnandattebayo wrote:jofdeath wrote: instant cast: wait wait wait, so that means you can spam insta charge fireball in seconds?
3 minute cooldown. Can't spam it.