[Testing] "Balance" Update
Re: [Testing] "Balance" Update
Also, remember, Meditation+Mobile Cast - Meditation halts stamina regeneration.
Re: [Testing] "Balance" Update
Yeah thats why I'm hoping you can keep mobile cast on indefinitely like meditation, -3% stamina per second is pretty costly. Definitely going gunner / mage, going to love meteor storm *-*Psy wrote:Also, remember, Meditation+Mobile Cast - Meditation halts stamina regeneration.
Re: [Testing] "Balance" Update
UUmmm im probably the only guy worried about this. But are crystals still expensive? And if the question hasnt been asked, do they sell alchemy in other towns now?
Re: [Testing] "Balance" Update
You mean Fire/Water/Wind/Earth Crystals? They are the same prices as before and I don't believe they sell them in other towns.Zvaince wrote:UUmmm im probably the only guy worried about this. But are crystals still expensive? And if the question hasnt been asked, do they sell alchemy in other towns now?
Re: [Testing] "Balance" Update
Seriously?=.= Why cant they just have it on other shops??? and plus with this new update, too much money will be used on crysals.Soluna wrote:You mean Fire/Water/Wind/Earth Crystals? They are the same prices as before and I don't believe they sell them in other towns.Zvaince wrote:UUmmm im probably the only guy worried about this. But are crystals still expensive? And if the question hasnt been asked, do they sell alchemy in other towns now?
Re: [Testing] "Balance" Update
it kind of balances it out, since most alchs i know just buy crystals for shock and barrier rather than spending time making the crystals themselves, [s]its gotten to the point that a friend of mine used a bot to make barrier spike crystals so he'd have a surplus of them[/s]Zvaince wrote:Seriously?=.= Why cant they just have it on other shops??? and plus with this new update, too much money will be used on crysals.Soluna wrote:You mean Fire/Water/Wind/Earth Crystals? They are the same prices as before and I don't believe they sell them in other towns.Zvaince wrote:UUmmm im probably the only guy worried about this. But are crystals still expensive? And if the question hasnt been asked, do they sell alchemy in other towns now?
Re: [Testing] "Balance" Update
Magic was definitely in need of a buff but being able to spam intermediate magic sounds pretty broken in my opinion. Sure there's the whole lengthy 3 minute cooldown. But whenever it's not on cooldown you're going to be instantly plowing through entire rooms with mass intermediate magic spam. If meteor storm also ends up being spammable things will get pretty ridiculous and beyond broken...
Re: [Testing] "Balance" Update
I doubt meteor storm would be spamable I just don't see that xD. But this allows magic to be able to burst to higher amounts of damage compared to before. Also in exchange to being able to instant skill cast, magic damage has also been nerfed. So after your 12 seconds of extreme overkill, you'll be weak for the next... 3 minutes LOL. But then theres the new magic protection stat, if its applied to monsters too then I can see a reason why magic was weakened.Majimari wrote:Magic was definitely in need of a buff but being able to spam intermediate magic sounds pretty broken in my opinion. Sure there's the whole lengthy 3 minute cooldown. But whenever it's not on cooldown you're going to be instantly plowing through entire rooms with mass intermediate magic spam. If meteor storm also ends up being spammable things will get pretty ridiculous and beyond broken...
Re: [Testing] "Balance" Update
I'm still crying over how weak our magic got with this update.
I don't care if people try to say that "Instant Cast" will make up for it. I don't want to be forced to use Instant Cast in order to do good damage with Magic. I'd rather we have the same, old formula going on, to have same damage if it means, no buff, as long as we still get to keep the Instant Cast, Mobile Cast, and Meteor Storm.
I don't care if people try to say that "Instant Cast" will make up for it. I don't want to be forced to use Instant Cast in order to do good damage with Magic. I'd rather we have the same, old formula going on, to have same damage if it means, no buff, as long as we still get to keep the Instant Cast, Mobile Cast, and Meteor Storm.
Re: [Testing] "Balance" Update
if we kept the old formula with the new skills magic would be broken. You would deal way too much damage with the instant casting skill if we kept the old formula.
Example:
Atleast with the new formula, its a buff towards the new/mid players that cannot get access to end-game enchants, equipment, reforges.
End-game mages may have a damage reduction cause of the new formula, but they'll still be doing a large amount of burst damage with instant casting than they could ever have done with just the old formula alone.
If anything, its just the magic constants that needs to be tweaked. The new formula's fireball actually does close to the old formula's fireball.
I also didn't like the structure of how the old formula was made anyways, the new formula is more simple and makes more sense to me lol.
Example:
- Spoiler: show
Atleast with the new formula, its a buff towards the new/mid players that cannot get access to end-game enchants, equipment, reforges.
End-game mages may have a damage reduction cause of the new formula, but they'll still be doing a large amount of burst damage with instant casting than they could ever have done with just the old formula alone.
If anything, its just the magic constants that needs to be tweaked. The new formula's fireball actually does close to the old formula's fireball.
I also didn't like the structure of how the old formula was made anyways, the new formula is more simple and makes more sense to me lol.