[Testing] "Balance" Update

Info about Mabinogi game updates from around the world.
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Kenero

Re: [Testing] "Balance" Update

Post by Kenero »

The cap to 1,500 hp, 1,500 mana, and 1,500 stamina hurts DKs more than paladins.

If you have over 1,500 hp or 1,500 mana as a DK when trans, you're losing it.

Likewise, paladins who retain 2k+ stamina will be hurt by this.
Kapra

Re: [Testing] "Balance" Update

Post by Kapra »

Two things,
A: I thought alchemy was influenced by current hp/etc, like 200/512 HP is 39%, that is the same amount of damage as somebody who has exactly 100 max HP and 39 current HP.
B: Somebody said the 1,500 max only applies to base stats, meaning the ones that are in the parenthesis in your character window, meaning things like transformation bonus stats won't be effected by the shorter max.
Zeo

Re: [Testing] "Balance" Update

Post by Zeo »

Psy wrote:Two things,
B: Somebody said the 1,500 max only applies to base stats, meaning the ones that are in the parenthesis in your character window, meaning things like transformation bonus stats won't be effected by the shorter max.
Yeah that is what I've heard too. But no one confirmed it so.. I can't be for sure...
Soluna

Re: [Testing] "Balance" Update

Post by Soluna »

Instant Cast: After use can directly use full charged skill next- R1 12sec duration, 3min cool down

Moving Cast: Allow moving will casting magic (r5 below only walk, r5 above run enabled, r1 100% movement speed) -3% stamina per second

Meteor Storm: R1 8200~12000 damage, continuous damage 1200 for 10 sec.
Training:
-deal 300,000 above damage to targets
-attack dragons or field boss <--- required for R5~R2
Armelle

Re: [Testing] "Balance" Update

Post by Armelle »

Soluna wrote:Meteor Storm: R1 8200~12000 damage, continuous damage 1200 for 10 sec.
Training:
-deal 300,000 above damage to targets
-attack dragons or field boss <--- required for R5~R2
let me guess, can't use indoors?
nah,they wouldn't be that silly...
*shudder*
Achiel

Re: [Testing] "Balance" Update

Post by Achiel »

Armelle wrote:
Soluna wrote:Meteor Storm: R1 8200~12000 damage, continuous damage 1200 for 10 sec.
Training:
-deal 300,000 above damage to targets
-attack dragons or field boss <--- required for R5~R2
let me guess, can't use indoors?
nah,they wouldn't be that silly...
*shudder*
Staff only. I'm calling it.
jofdeath

Re: [Testing] "Balance" Update

Post by jofdeath »

Soluna wrote:Instant Cast: After use can directly use full charged skill next- R1 12sec duration, 3min cool down

Moving Cast: Allow moving will casting magic (r5 below only walk, r5 above run enabled, r1 100% movement speed) -3% stamina per second

Meteor Storm: R1 8200~12000 damage, continuous damage 1200 for 10 sec.
Training:
-deal 300,000 above damage to targets
-attack dragons or field boss <--- required for R5~R2
instant cast: wait wait wait, so that means you can spam insta charge fireball in seconds?
moving: meh definitely going to be helpful for things like hailstorm
meteor storm:now thats just like 4x more powerful then base fireball... boomy
nandattebayo

Re: [Testing] "Balance" Update

Post by nandattebayo »

jofdeath wrote: instant cast: wait wait wait, so that means you can spam insta charge fireball in seconds?

3 minute cooldown. Can't spam it.
jofdeath

Re: [Testing] "Balance" Update

Post by jofdeath »

nandattebayo wrote:
jofdeath wrote: instant cast: wait wait wait, so that means you can spam insta charge fireball in seconds?

3 minute cooldown. Can't spam it.
it says its a 12 second duration, so im guessing for 12 seconds its insta casting, and you could proboly launch like 3 fireballs at mimum before it runs out
Kapra

Re: [Testing] "Balance" Update

Post by Kapra »

What about chain casting?
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