[Info] Dual Gun Weapon Details

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Kenero

[Info] Dual Gun Weapon Details

Post by Kenero »

Source: http://aaaaeeee.blog89.fc2.com/blog-entry-1525.html

Thanks to Kaeporo for showing me this link.

Below is a translation and may not accurately reflect NA's translation of the data, but the basic information should be there.

Translator is Kenero of the Mabination Mabinogi KR Test Team.

Please use CTRL + F to find specific information.

Also, if you are curious on what materials are needed to make certain guns that are craft-able through Hewuyn Engineering, please visit the guide below:

http://mabination.com/threads/70681-Gui ... ering-List



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Table Of Contents
I. Basic Gun Information (aBgI)
... A. Zeder II (aBgIzed)
... B. Meriel PE (aBgImer)
... C. Dealla SE (aBgIDeal)
... D. Taunes MK3 (aBgITaun)
... E. Golden Dealla SE (aBgIGDSE)
... F. Black Star (aBgIBS)
II. Specific Gun Information (sGi)
... A. Zeder II (sGiZed)
... B. Meriel PE (sGiMer)
... C. Dealla SE (sGiDeal)
... D. Taunes MK3 (sGiTaun)
... E. Golden Dealla SE (sGiGDSE)
... F. Black Star (sGiBS)
III. Upgrades and Artisans (UpGArT)
... A. Artisan Upgrades (UpGArTasn)
IV. Credits (crdts)


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I. Basic Gun Information (aBgI)

Below is basic information on the base stats of guns. It will list how to obtain the gun and where it comes from. This does not include special events or gachas that will spit the guns out unless it is a special case, such as Drama Boxes. Also do note that when a gun says "4-Hit Knockback", these knockbacks apply when you attack an enemy in quick succession with lasting stuns (critical hit) and knocks them back. This is noticeable especially under the Frenzy Skill. I.E. Zeder II, which is a 4-hit knockback weapons means that while under Frenzy or any continuous critical hit, you can land in 4 shots (8 bullets) before knocking the enemy back.



Zeder II (aBgIzed)
Normal Speed Gun
4-Hit Knockback
6~12 Damage
5~30% Injury Rate
2% Critical Rate
10% Balance
10/10 Durability
700 Range
0/5 Upgrades
48 Clip Size
Jewel Upgrade Enabled
S/R Enabled
Enchant Enabled
Reforged Enabled
Can be Made From Hewuyn Engineering


Meriel PE (aBgImer)
Normal Attack Speed
4-Hit Knockback

6~13 Damage
5~30% Injury Rate
4% Critical Rate
12% Balance
10/10 Durability
700 Range
48 clip size
0/5 Upgrades
Jewel Upgrade Enabled
S/R Enabled
Enchant Enabled
Reforged Enabled
Can be Made From Hewuyn Engineering



Dealla SE (aBgIDeal)
Very Fast
6-Hit Knockback

3~8 Damage
25~60% Injury Rate
10% Critical Rate
15% Balance
12/12 Durability
800 Range
64 Clip Size
0/5 Upgrades
Jewel Upgrade Enabled
Special Upgrade Enabled
Enchant Enabled
Reforged Enabled
Can be Made From Hewuyn Engineering



Taunes MK3 (aBgITaun)
Slow Firing Speed
3-hit knockback

1~30 Damage
5~80% Injury Rate
2% Critical Rate
3% Balance
12/12 Durability
700 Firing Range
36 Clip Size
0/5 Upgrade
ewel Upgrade Enabled
Special Upgrade Enabled
Enchant Enabled
Reforged Enabled
Can be Made From Hewuyn Engineering



Golden Dealla SE (aBgIGDSE)
Very Fast Firing Speed
6-Hit Knockback

33-88 Damage
25~60% Injury
50% Critical
48% Balance
25/25 Durability
800 Range
64 Clip Size
No Upgrade
Jewel Upgrade Disabled
Special Upgrade Disabled
Enchant Disabled
Reforged Enabled
Can only be obtained through events and Drama Boxes.


Black Star (aBgIBS)
Slow Firing Speed
3-Hit Knockback

30~156 Damage
5~80% balance
18% Critical
26/26 Durability
700 Firing Range
36 Clip Size
No Upgrade
Jewel Upgrade Disabled
Special Upgrade Disabled
Enchant Disabled
Reforged Enabled
*Can only be obtained through events and Drama Boxes.



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II. Specific Gun Information(sGi)

Below is specific gun information related to its upgrades and other miscellaneous Information. Remember that while above is general and basic information of the guns, below is a more specific details about them. The quote from Kaeporo is the different stats that will apply depending on the grade with the gun. +0 being base to the maximum being "X" grade.



Zeder II(sGiZed)
A model gun that was based off a prototype that was created from information found on ancient blueprints and forged with the Hewuyn Engineering. However, unlike the prototype, this model is significantly improved after much testing. This gun was named after Zeder, who participated in the testing of the gun.
Kaeporo:
Zeder II
[PRE]Base Damage (6-12)[/PRE]Damage: +0 To 18
Critical: +0 To 8
Durability: +0 To 13
Consumes: 0.9 Stamina Per Use
NPC Price: 8,000

Repairs
81% - ???
90% - 125 gold
92% - 379 gold
98% - 2434 gold

Dye Details
Part A - Metal
Part B - Regular Dye
Part C - Regular Dye



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Meriel PE (sGiMer)
Prototype Dual Gun that was based off the design for Zeder II. However, unlike Zeder II, this gun was made by mixing a special pink dye during the engineering process to dedicate Meriel.
Kaeporo:

Meriel PE
Base Damage (7-13)
Damage: +0 To 20
Critical: +0 To 10
Durability: +0 To 13
Consumes: 0.9 Stamina Per Use
NPC Price: 8,000


Repairs
81% - ???
90% - 126 gold
92% - 379 gold
98% - 2434 gold


Dye Details
Part A - Regular Dye
Part B - Regular Dye
Part C - Regular Dye



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Dealla SE (sGiDeal)
A gun that was fitted with the latest energy amplification device. The creater, Dealla, made this gun to have an extremely high rate of fire that can hold a much bigger clip size.
Kaeporo:
Dealla SE
Base Damage (3-8)
Damage: +0 To 14
Critical: +0 To 40
Durability: +0 To 16
Consumes: 0.9 Stamina Per Use
NPC Price: 40,000


Repairs
81% - ??
90% - 433 gold
92% - 1154
98% - 8227


Dye Details
Part A - Regular Dye
Part B - Regular Dye
Part C - Regular Dye



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Taunes MK3 (sGiTaun)
A gun that was fitted with the latest energy amplification device. By sacrificing the rate of fire, this gun boasts massive power. While the gun was created to honor Taunes, it is said that Taunes, who dislikes engineering, refuses to acknowledge the gun's existence completely.
Kaeporo:
Taunes MK3
Base Damage (1-30)
Damage: +0 To 30
Critical: +0 To 10
Durability: +0 To 20
Consumes: 0.9 Stamina Per Use
NPC Price: 40,000


Repairs
81% - ???
90% - 433 gold
92% - 1154 gold
98% - 8227 gold


Dye Details
Part A - Metal
Part B - Regular Dye
Part C - Regular Dye



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Golden Dealla SE (sGiGDSE)
A gun made from pure gold installed with dual energy amplification device that boasts the rate of fire while holding unto a big clip size. It is said that Dealla used this gun during a highly secretive mission, but there have yet to be any confirmed evidence if this is true.

Consumes: 0.9 Stamina Per Use
NPC Price: 60,000


Repairs

81% - ???
90% - ???
92% - ???
98% - ???


Dye Details
Part A - Metal
Part B - Regular Dye
Part C - Metal

*Random Info: Comes from the Episode 7 Drama Box.



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Black Star (sGiBS)
Gun covered in mysterious black light. It is fitted with the latest energy amplification device. While the rate of fire is slow on this gun, the power it fires is extremely high. It is rumored that this gun was made around the same time as the Golden Dealla SE.

Consumes: 0.9 Stamina Per Use
NPC Price: 60,000


Repairs

81% - ???
90% - ???
92% - ???
98% - ???


Dye Details
Part A - Metal
Part B - Regular Dye
Part C - Regular Dye


*Random Info: Comes from the Episode 8 Drama Boxes



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III. Upgrades and Artisans (UpGArT)
Most of the guns that are upgradeable share the same upgrades with the exception of the Artisan Upgrade in which guns differ. Below is a chart taken by my guide and created by Psy to demonstrate the common upgrades and jewel upgrades, and then below after that is the Artisan Upgrades.


Image



Artisan Upgrades (UpGArTasn)


Artisan Upgrade for Zeder II and Meriel PE
Maximum Damage +2~6
Minimum Damage +1~2
Critical +2~7



Artisan Upgrade for Taunes MK3
Maximum Damage +18~38
Luck +20~70



Artisan Upgrade for Dealla SE
Maximum Damage +4~12
Balance +5~15
Luck +25~75




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IV. Credits (crdts)

Thanks to...


Kenero for translation
Kaeporo for providing the link and some information
aa2 blog for the information
Psy of Mabidata


P.S. If you have any questions, suggestions, or error corrections, please feel free to either pm me or ask in this thread. Thanks!
Last edited by Kenero on Wed May 29, 2013 8:29 pm, edited 1 time in total.
Daakun

Re: [Info] Dual Gun Information

Post by Daakun »

Are the Golden Dealla SE and Black Star always, y'know, golden and black?

Edit: And I guess an actual gameplay question:
Do the Dealla SE/Golden Dealla SE get an increased firing rate with the attack speed bonus equip set effect, or are they like other weapons where it's entirely pointless with a speed already faster than "normal"?
(wiki gives an example with "fast" daggers gaining no speed benefits, for already being above "normal" speed)

Also, yeesh, Dealla SE/Taunes MK3 are more expensive to repair than wands.
Guess I'm probably going hobo-mode and sticking with the Zeder II/Meriel PE.
Darkertan

Re: [Info] Dual Gun Information

Post by Darkertan »

Daakun wrote: Also, yeesh, Dealla SE/Taunes MK3 are more expensive to repair than wands.
Well, it's "only" 147G more each point at 98%, compared to the most expensive "normal" wands when repairing at Berched(97%)[exluding spirit wands]
And i'm a mage, so i know what im talking about.
Daakun

Re: [Info] Dual Gun Information

Post by Daakun »

One moooore thing.
Can we apply "Ranged Weapon" enchants to guns?

Looking at the Mirage prefix for a nice chunk of min/max... and -10% repair cost. :p
Kapra

Re: [Info] Dual Gun Information

Post by Kapra »

Is the formula for how much additional damage the amount of bullets left in your clip adds?
Kenero

Re: [Info] Dual Gun Information

Post by Kenero »

Daakun wrote:Are the Golden Dealla SE and Black Star always, y'know, golden and black?

Edit: And I guess an actual gameplay question:
Do the Dealla SE/Golden Dealla SE get an increased firing rate with the attack speed bonus equip set effect, or are they like other weapons where it's entirely pointless with a speed already faster than "normal"?
(wiki gives an example with "fast" daggers gaining no speed benefits, for already being above "normal" speed)

Also, yeesh, Dealla SE/Taunes MK3 are more expensive to repair than wands.
Guess I'm probably going hobo-mode and sticking with the Zeder II/Meriel PE.
Dealla SE does get the bonus of speed +

Though I must clarify it. Guns don't have a "set" number of attacks. They have a speed rating, so Dealla does experience faster attacks. I believe I posted a video of the comparison before.

Also, guns are two-handed enchants and gun-enchants only, no range attack is applied.

Cross buster, bullet storm, and shooting rush are all considered a mix of melee + range.

Normal attack, faraway, and closer are considered range.
Kenero

Re: [Info] Dual Gun Information

Post by Kenero »

Psy wrote:Is the formula for how much additional damage the amount of bullets left in your clip adds?
This is without bullets. You can add up to +20 damage using Magic Bullet HD.
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Re: [Info] Dual Gun Weapon Details

Post by ferghus »

Great thread! I edited the title to make it a bit more relevant--I hope you don't mind. :P
Daakun

Re: [Info] Dual Gun Weapon Details

Post by Daakun »

Looking into the upgrades (nice durability you have there, it'd be a shame if something happened to it) and crafting bonuses (massive piles of durability), looks like they REALLY want you to make your own guns.

Also, up to +40 crit on a well-crafted Dealla SE? Looks like we have a winner.
Fastest speed (and can still make use of the attack speed bonus), most bullets in a clip, has a 100 range advantage over the other guns, and a significantly higher crit for more real stuns outside Frenzy.
If you go the special upgrade crit-damage path, they'll see the most benefit with them as well.

Also they just look the nicest.
Kapra

Re: [Info] Dual Gun Weapon Details

Post by Kapra »

Does frenzy add a set amount of firing rate or does it give you the max firing rate? If set amount, does it stack with speed enchants/set effect and on a very fast gun?
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