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Re: [KR Update] Mabinogi Dream

Posted: Wed Jul 10, 2013 3:33 pm
by Kapra
I kind of think it might be a taming cane rather than a dream catcher. Remember, guns don't use bullets in their shield slot so its also possible bait goes there. I mean, when's the last time you've seen people shooting sedatives out of a gun in a cartoon? Though, this is probably more life-oriented and gun-oriented. Remember, in the druid update, the Shyllien Knuckles had NOTHING to do with the mage revamp, it was just a nice thing to have. This will likely be the same.

Re: [KR Update] Mabinogi Dream

Posted: Wed Jul 10, 2013 10:41 pm
by Kama
Who knows? Maybe it'll have both Taming AND Transformation. They both fall into the adventurer category. :[]

Re: [KR Update] Mabinogi Dream

Posted: Wed Jul 10, 2013 10:54 pm
by Kapra
On a side not, do you guys think it'll be Meriel, Daella, or Taunes-type speed/stats? Or an entirely new-balanced gun? So far all three have two in each category so there really isn't a need for a seventh gun unless they release three more or a new category.

Re: [KR Update] Mabinogi Dream

Posted: Fri Jul 12, 2013 8:30 pm
by MabiFan1927
Kama wrote:Image
It's just too similar...
I know. The resemblance is uncanny D:

Re: [KR Update] Mabinogi Dream

Posted: Tue Jul 16, 2013 9:29 am
by Soluna
Up coming content ---

Master Chef Hero Talent:
Life style talent enhancement, Uncap Cooking to Rank1, new recipe, new ingredients, new area to collect food ingredients.

Treasure Hunter Hero Talent:
Exploration style talent enhancement, Uncap Exploration level to 50, new artifacts, new exploration quest, new exploration dungeon area in Iria only treasure hunters can find and enter. Possible skill such as restore artifact to exchange directly. (Voight: . . .).

Peaca/Coill Advanced Dungeon:
New advanced dungeon with area 2~4x bigger than existing Uladh Dungeon with new monsters and Bosses.

Spirit Weapon Enhancement:
New Spirit Weapons, Increase usability, Increase Spirit growth rates. Planned, but won't be anytime soon.

Re: [KR Update] Mabinogi Dream

Posted: Tue Jul 16, 2013 10:41 am
by Darkelourd
Soluna wrote:Up coming content ---

Treasure Hunter Hero Talent:
Exploration style talent enhancement, Uncap Exploration level to 50, new artifacts, new exploration quest, new exploration dungeon area in Iria only treasure hunters can find and enter. Possible skill such as restore artifact to exchange directly. (Voight: . . .).
Level 50? I may have to start doing something more than just rafting for exploration levels now. Though I do wonder how they expect anybody to GET that high, especially with free weekly rebirths in KR. Better XP rewards for rafting and wyvern hunting?


Soluna wrote:Spirit Weapon Enhancement:
New Spirit Weapons, Increase usability, Increase Spirit growth rates. Planned, but won't be anytime soon.
I've been wondering lately what spirit knuckles, lances, and guns would be like, both in terms of spirit designs and Awakening mechanics. And maybe now ego wands, especially the basic ones, won't be terrible.

Re: [KR Update] Mabinogi Dream

Posted: Tue Jul 16, 2013 12:01 pm
by nandattebayo
Darkelourd wrote:
Soluna wrote:Up coming content ---

Treasure Hunter Hero Talent:
Exploration style talent enhancement, Uncap Exploration level to 50, new artifacts, new exploration quest, new exploration dungeon area in Iria only treasure hunters can find and enter. Possible skill such as restore artifact to exchange directly. (Voight: . . .).
Level 50? I may have to start doing something more than just rafting for exploration levels now. Though I do wonder how they expect anybody to GET that high, especially with free weekly rebirths in KR. Better XP rewards for rafting and wyvern hunting?

They're making it easier to get exploration exp.

Re: [KR Update] Mabinogi Dream

Posted: Tue Jul 16, 2013 12:56 pm
by Ayalon
Soluna wrote: ......new exploration dungeon area in Iria only treasure hunters can find and enter.....

Does it mean you can only enter if you buy the hero card? It would be awful. Or maybe they add a non-hero treasure hunter talent too? ( or the existing adventurer talent could be that...................... I don't know )

Re: [KR Update] Mabinogi Dream

Posted: Tue Jul 16, 2013 6:28 pm
by Kapra
Soluna wrote:Peaca/Coill Advanced Dungeon:
New advanced dungeon with area 2~4x bigger than existing Uladh Dungeon with new monsters and Bosses.
Wait, so they're skipping Coill Basic and Intermediate and going straight to Advanced?

Re: [KR Update] Mabinogi Dream

Posted: Tue Jul 16, 2013 7:55 pm
by Darkelourd
Psy wrote:
Soluna wrote:Peaca/Coill Advanced Dungeon:
New advanced dungeon with area 2~4x bigger than existing Uladh Dungeon with new monsters and Bosses.
Wait, so they're skipping Coill Basic and Intermediate and going straight to Advanced?
They've done it before. See Fiodh (no Basic), Rabbie (no Int), Barri (no Int), and Math (no Basic or Int).