Psy wrote:Actually, Treasure Hunter focuses on two exploration skills, and another skill that's like Fake Death 2.0.
Yes it's true but exploratin skills didn't exist yet. X) We could say it's almost a talentless (hero)talent but I would say it still should be considered as an Adventurer talent because who would get exploration skills if not an adventurer? And I dont say Treasure Hunter is = Adventurer just like Master Chef is closest to Cooking (and not pharmacy or close combat XD ). On the other hand I think if they keep making hero talents then there should be some kind of shaman hero talent too...and then there will be 2 hero talents what focuses on andventurer but it will be ok I think.
So I just think that hero talents are made like they choose a main talent and 2 other talents what is logically acceptable with them. Like Master Chef knows plants and spices so I think Pharmacy is acceptable and has big knives so Close Combat...XD But he is an expert in cooking and not in Pharmacy or Close Combat.
So: Master Chef = COOKING+pharmacy+close combat and Treasure Hunter = ADVENTURER+merchant+gunner in my opinion.
But it's obivous that they wanted to strenghten or "fix" exploration so maybe all of the Treasure Hunter's 3 talent is just the "logically acceptable" ones and it's like
Treasure Hunter = "EXPLORATION"+adventurer+merchant+gunner
BUT anyhow except the Treausre Hunter the other Hero talents are focus on 1 basic talent and they didnt got any new skills for their other 2 talents.
...and I don't know why I wrote so much about it

...maybe because I want one what focuses on Holy Arts so I want it to be like that

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