[KR Update] Treasure Hunter

Info about Mabinogi game updates from around the world.
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Kama
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Re: [KR Update] Treasure Hunter

Postby Kama » Sun Aug 11, 2013 5:27 am

I was REAAAALLLY hoping for that hat though...
I'm always hungry. Thanks Bunnynyan!

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Kapra
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Re: [KR Update] Treasure Hunter

Postby Kapra » Sun Aug 11, 2013 6:14 am

Kama wrote:I was REAAAALLLY hoping for that hat though...

The outfit is also different. =\ Guess they just released the concept design WAY too early.

Edit: Why does that dungeon have a treasure room door if it spawns the end chest in the boss room?. . .
I don't recall giving you permission to highlight this page.

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Yoruki
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Re: [KR Update] Treasure Hunter

Postby Yoruki » Sun Aug 11, 2013 8:20 am

Soluna [Bot] wrote:Yea, well I am only active 2 period of the time now:
When I am at work and not falling asleep during lunch breaks or when I wake up in the morning and not falling back to sleep
Rest of the time I will be hunting my inner demons

So don't expect much from me. [s]Except there's something to expect this week.[/s]


I was refering to that post. o.o

Also gosh I would love a whip it would make my day just as much as a Devil Slayer ego! xD

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Armelle
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Re: [KR Update] Treasure Hunter

Postby Armelle » Tue Aug 13, 2013 12:07 am

only grazed the thread but
Yoruki wrote:Image
Attack speed: Fast speeds down five other
Bullet: 36 shots loaded
Injury rate: 5-40
Damage: 1-30 (Production Engineering from the pop up options 6-50 )
Balance: 15 (Production Engineering from the pop up option 25)
Critical: 10 (Production Engineering from the pop up option 20)
Durability: 12 (Production Engineering from the pop up option 22)
Range: 800

does this mean you can engineer better ones, or that engineering rank effects its stats somehow?
translated strangely...
Image

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Kama
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Re: [KR Update] Treasure Hunter

Postby Kama » Tue Aug 13, 2013 5:28 am

Armelle wrote:only grazed the thread but
Yoruki wrote:Image
Attack speed: Fast speeds down five other
Bullet: 36 shots loaded
Injury rate: 5-40
Damage: 1-30 (Production Engineering from the pop up options 6-50 )
Balance: 15 (Production Engineering from the pop up option 25)
Critical: 10 (Production Engineering from the pop up option 20)
Durability: 12 (Production Engineering from the pop up option 22)
Range: 800

does this mean you can engineer better ones, or that engineering rank effects its stats somehow?
translated strangely...

They can be crafted at R2 engineering.
I'm always hungry. Thanks Bunnynyan!

nandattebayo
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Re: [KR Update] Treasure Hunter

Postby nandattebayo » Tue Aug 13, 2013 5:41 am

Kama wrote:
Armelle wrote:only grazed the thread but
Yoruki wrote:Image
Attack speed: Fast speeds down five other
Bullet: 36 shots loaded
Injury rate: 5-40
Damage: 1-30 (Production Engineering from the pop up options 6-50 )
Balance: 15 (Production Engineering from the pop up option 25)
Critical: 10 (Production Engineering from the pop up option 20)
Durability: 12 (Production Engineering from the pop up option 22)
Range: 800

does this mean you can engineer better ones, or that engineering rank effects its stats somehow?
translated strangely...

They can be crafted at R2 engineering.


She's asking if the stats can be improved through engineering.

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Soluna
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Re: [KR Update] Treasure Hunter

Postby Soluna » Tue Aug 13, 2013 9:53 am

Armelle wrote:only grazed the thread but
does this mean you can engineer better ones, or that engineering rank effects its stats somehow?

Yes.
Image

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Kapra
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Re: [KR Update] Treasure Hunter

Postby Kapra » Tue Aug 13, 2013 4:22 pm

Armelle wrote:only grazed the thread but
Yoruki wrote:Image
Attack speed: Fast speeds down five other
Bullet: 36 shots loaded
Injury rate: 5-40
Damage: 1-30 (Production Engineering from the pop up options 6-50 )
Balance: 15 (Production Engineering from the pop up option 25)
Critical: 10 (Production Engineering from the pop up option 20)
Durability: 12 (Production Engineering from the pop up option 22)
Range: 800

does this mean you can engineer better ones, or that engineering rank effects its stats somehow?
translated strangely...

Yea, those are the base stats and in the parenthesis is the random stat roll from production. (Same applies to Magic Craft and Carpentry, having high in one doesn't guarantee high in another.)
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louisdesnow
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Re: [KR Update] Treasure Hunter

Postby louisdesnow » Thu Aug 15, 2013 3:05 pm

Soluna [Bot] wrote:
Armelle wrote:only grazed the thread but
does this mean you can engineer better ones, or that engineering rank effects its stats somehow?

Yes.


To which question?

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Soluna
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Re: [KR Update] Treasure Hunter

Postby Soluna » Thu Aug 15, 2013 3:36 pm

louisdesnow wrote:To which question?

Both
Image


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