[JP] Mabinogi x SAO officially announced

Info about Mabinogi game updates from around the world.
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OizenX
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Re: [JP] Mabinogi x SAO officially announced

Postby OizenX » Fri Aug 16, 2013 2:08 am

Armelle wrote:
Darkelourd wrote: But those are wings, man. They're never going to go away.

least they don't look any less ridiculous than the wings we already have i guess.
guess thats just how i feel about wings in general though, shoulda stayed on paladins and gods/monsters.

OizenX wrote:There are tons of stiff long coat items. Alchemist suit, Leymore, Kaito, ect.

well i did say capes but i guess theres that kinda thing also.

and mabinogi doesn't so much have physics as it does have animations tied to things giving the illusion it does.
so they'd have to like, redo every article of clothing in the game with its own animations.

Im fairly certain that most of the long coat items could just all use the same animation for when moving.


But I'd want to see the game look less stiff in general, not just clothes, hair, dresses,all of it.


Hey I can dream cant I?

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Re: [JP] Mabinogi x SAO officially announced

Postby Soluna » Fri Aug 16, 2013 2:50 am

Updated Title Effect and with # of cards needed for exchange):

2nd Title from Character Cards:
Kirito (SAO): Melee Damage Received Reduction 3%, Def/Pro +10
Asuna (SAO): Max Dmg +8, Crit +5, Speed Movement +3%

2nd Title from Mystery Dungeon Event:
ImageKirito (ALO): Max Dmg +7, Str +10, Speed Movement +2% (500 Area 4 Ticket ~300 Area 5 cards)
ImageAsuna(ALO): Magic Attack +10, Bolt Magic +2%, Animal Taming +20% (500 Area 4 cards ~300 Area 5 cards)
ImageKlein: Will +10, Luck +15 (300 Area 1 cards ~25 Area 5 cards)
ImageSilica: Magic Attack +6, Mana +10 (300 Area 2 cards ~30 Area 5 cards)
ImagePina: Wound Heal +5%, Healing +15% (300 Area 2 cards ~50 Area 5 cards)
ImageHeathcliff: Damage +10, Magic Def/Pro +5 (500 Area 5 cards)

2nd Title from Event Heart Temperature Quests (Lisbeth):
Lisbeth: Refine +2%, Smith +3% success, Gather Speed +5%

Ticket number needed reduces as area open up (see below).

Mysterious Dungeon Event (Solo Event):
Event Area Dungeon - Alby, Math, Fiodh, Peaca Dungeon

Chest Reward:
Map Fragments -> Collect by server, reach certain amount open next area.
Combo Card Fragments -> Self customize type and order to make up a Combo Card, 30 day use limit.
-Alby Combo Fragments: Charge, Assault Slash, Support Shot, Fire Bolt, Fireball, Hailstorm, Watercannon, Charging Strike, Somersault Kick
-Math Combo Fragments: Assault Slash, Support Shot, Magnum Shot, Fire Bolt, Icebolt, Hailstorm, Gold Strike
-Fiodh Combo Fragments: Arrow Revolver, Magnum Shot, Gold Strike, Lightning Bolt, Ice Spear, Thunder, Blaze, Life Drain, Focused Fist
-Peace Combo Fragments: Smash, Hailstorm, Icebolt, Thunder, Blaze, Flameburst, Shock, Charging Strike

Area Coupon Card - > Received when collect turn in Map Fragments to NPC. (5 areas total, used to trade in for 2nd title rewards etc...)
GM Card -> Low chance drop from monster, can be used as any area coupon ticket.

Heart's Temperature:
Collect Crystallized Fragments while Kirito solos White Dragon
Reward: Refine Training Potion, Blacksmith potion, AP Potion (5~20 AP random), Platinum Hammer, Gold Hammer, Life Skill Materials.
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Re: [JP] Mabinogi x SAO officially announced

Postby somecoolguy » Thu Aug 22, 2013 1:21 am

My assna outfit will be for naught.
Did you just break wind? Because you blow me away.

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Soluna
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Re: [JP] Mabinogi x SAO officially announced

Postby Soluna » Thu Aug 22, 2013 4:51 am

Floor 35, 48, 56 enchant Pierce Effect removed. (:U ...)

Lisbeth's Event Heart Temperature Quests was temporarily removed due to reward Blacksmith Potion was trade-able. (Not trade-able after maint.)
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Re: [JP] Mabinogi x SAO officially announced

Postby Soluna » Mon Aug 26, 2013 10:22 am

*Add on:

Pierce Level increase Effect from enchant only activate on item already have pierce effect.
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Re: [JP] Mabinogi x SAO officially announced

Postby jjward13 » Mon Aug 26, 2013 8:42 pm

If only two-handed weapon enchants counted for bows as well :c OP bhafel hunter

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Re: [JP] Mabinogi x SAO officially announced

Postby Soluna » Tue Aug 27, 2013 8:44 am

Seems Dark Repulser, Elucidator, Sword of Liberator all have broadsword upgrade paths so +43 dmg.
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Re: [JP] Mabinogi x SAO officially announced

Postby Soluna » Tue Aug 27, 2013 9:32 pm

TV Commerical:


Area 4 Sample:

*Remember these are all solo only dungeon.

Special Area 6 was released on 8/26
Area is Falias with Heathcliff being boss.
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Re: [JP] Mabinogi x SAO officially announced

Postby Dertia » Tue Aug 27, 2013 10:37 pm

"Buy more reforges and summon effect pets"
If it wasn't costing me nothing to play for a couple hours every 3 weeks, I'd totally have quit this contentless game by now.

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Re: [JP] Mabinogi x SAO officially announced

Postby OizenX » Wed Aug 28, 2013 1:53 am

Dertia wrote:"Buy more reforges and summon effect pets"
If it wasn't costing me nothing to play for a couple hours every 3 weeks, I'd totally have quit this contentless game by now.

it doesnt help that the pet releases has fallen into a greedy pattern its been repeating over and over again.

They'll release a pet thats
the fastest on Land (Cheetah)
Then they'll release a pet thats
the fastest in the air (Pheonix)
Then they'll release a pet that is a combination of both of those speeds (Nimbus)
Then they'll make a pet thats just as fast on land, but with a boost to go FASTER! (Scooter)
Same with the air
Then they'll make a pet that always travels at the boost speed of the last pet, and the cycle repeats.

Ehh, but Im getting off topic with that rant. Its just sickening how they've started to make content thats almost required you to have AOE pets to deal with mutliaggro


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