Mmm, wanted to write some things about this "exciting" dungeon.
Coffin Mimic
Vampire Bat
Wight
Hallow Knight
Ghoul
Ghost Cloaker
Red Ghost King
Blue Ghost King
Gray Ghost King
Giant Queen Moth: 8000HP, Lvl 3 Melee PD, Lvl 2 Range PD, Lvl 2 Magic PD
Ghast: 12000HP, Atk 200~300, Def 500, Pro 20%, Cannot be Knocked Back, Lvl 2 Melee PD
Red Ghast: 15000HP, Atk 300~600, Def 1000, Pro 20%, Cannot be Knocked Back, Lvl 3 Melee PD
Blue Ghast: 12000HP, Atk 150~300, Def 800, Pro 20%, Cannot be Knocked Back, Lvl 3 Magic PD
Master Lich: 300000HP, Atk 500~600, Cannot be Knocked Back, Summon(Infinite): Ghast + Red Ghast + Blue Ghast
(Not Considering Pole Room Monsters)---
1F Monsters:
Coffin Mimic
Vampire Bat
Wight
Hallow Knight
Ghoul
Ghost Cloaker
Red Ghost King
Blue Ghost King
Gray Ghost King
2F Monsters:
Coffin Mimic
Vampire Bat
Wight
Hallow Knight
Ghost Cloaker
Giant Queen Moth
3F Monsters:
Coffin Mimic
Vampire Bat
Wight
Hallow Knight
4F Monsters:
Wight
Hallow Knight
Ghoul
Ghast
Red Ghast
Blue Ghast
5F Monsters:
Wight
Hallow Knight
Ghoul
Ghost Cloaker
Giant Queen Moth
Ghast
Red Ghast
Blue Ghast
End Chest Reward:
Targe Shield
Radiance Enchant:
Fire Magic Shield RB Crit +2~5%, Firebolt RA Crit +4%, Fireball RD MP+10~20, Flameburst RA Fire Alchemy +6 Max Dmg, Repair Fee x2, Personalized, Suffix RA, Hat/Helm.
Steel Needle Enchant:
Crit +5%, Critical Hit R9 +1~4% Crit, Combat Mastery R7 + 7 Max Dmg, Combat Master R4 +5~11 Dmg, Repair Fee x3, Personalized, Prefix R8, Metal Gloves.
Hard Peaca Enchant
Banshee Dragon Blade
Lich/Rich Dragon Blade
Deadly Dragon Blade
Mmmm....if a team gets Deadly Dragon Blade at the end they probably would be Orzing very bad...
[G12S2] Peaca Intermediate Dungeon
[G12S2] Peaca Intermediate Dungeon
Last edited by Soluna on Thu Oct 31, 2013 6:59 pm, edited 2 times in total.
Reason: switched magic/melee PD for ghasts
Reason: switched magic/melee PD for ghasts
Re: [G12S2] Peaca Intermediate Dungeon
um ;; those defences are ridiculous, holy crap. their prot stats aren't too bad though... are these normal monsters in rhe dungeon...?
Re: [G12S2] Peaca Intermediate Dungeon
Yes, Ghast type monster are normal monster in Floor 4 and 5, Floor 1 to 3 is much like any other Peaca but with buffed stats, even coffin mimic have 2500HP (XD probably the only mimic people can't kill with in 1 windmill).Beepuke wrote:um ;; those defences are ridiculous, holy crap. their prot stats aren't too bad though... are these normal monsters in rhe dungeon...?
Yes, their defense are ridiculous, without decent damage your windmill can do "1" damage even when it is a critical hit because the damage is eat up by their defense. Ghast also will target those who windmilled it or cast shadow of spirit on them. They also have very high attacks, a highest single hit record is 5818 I have seen, unless your name is White Gundam or Magic Gundam, I don't think you want to tank it (Even the Golem wont last very long actually).
Boss Room's Master Lich also can summon the Ghasts and He can Summon them infinitely at will, which is unlike the Demi-Lich or the Banshee only summons the Ghosts when there are 1 or 2 left. In general, if he summons the Ghasts, prepare to hit the floor and revive at statue.
You been warned, melee damage output is not great in this dungeon in later floors, but rather serve more as supports (Ghosts and such in 1F to 3F still need the Melee Fighters).
What? You want advice? Sure...
Here's Some Advice:
1. Bring at least 1 Elf. Try not to Bring too many Giants.
Reason: Elf can hide, Human can play dead. I don't think I need to explain too much on the strategy behind this...
2. Bring Campfires, Have Archers with Good Damage (250+ preferably 300+).
Reason: Colored Ghasts.
3. Bring Life Drain Crystals and Tower Cylinders
Reason: Tower Cylinder helps to increase Life Drain range and Damage, HP potion is meaningless and useless, carry more STAMINA POTION.
4. Make Sure Mages have MP Potions/Elixirs
Reason: No reason, Mages should have them by law
5. Make Sure the Team knows their roles
Reason: Up to max of 8 Monsters in 1 room, everyone should
6. Bring Barrier Crystals and have Thunder.
Reason: To allow the performance of Thunder Spike combo, what's that? Is just putting barrier before the boss room door and cast thunder on the barrier so the monsters lured to the door will be caught in the Thunder attack as well.
Make sure you move back behind the yellow lines (Like in the subway/train station) if Master Lich comes, its Flames ot Hell Attack can wipe out your entire party in 1 blow if you are not careful.
(Ignore the one mysterious ID that appears in the screenshots, just... ignore it! Is pure coincidence)
and Most Importantly
7. Learn to be a M, and you will thoroughly enjoy the dungeon
Quick runs take about 1hr30min in TW, Slow runs 4hr+, make sure your team have good connection is also important < <, but at least you won't run into the trouble like:
"OMFG! The Handicraft Dude d/ced at the Boss Room in Peaca Basic and We didn't bring Barrier Crystals!"
*P.S. Is not a "Hard" dungeon, but it obviously is not an "Easy" dungeon, is a more of "does your team know what to do" type dungeon, like mmm the Secret Mission from G11S2 type aiming to get S rank.
Re: [G12S2] Peaca Intermediate Dungeon
Why aren't those guys running this dungeon in full nude mode with only weapons? They must be big spenders!
Re: [G12S2] Peaca Intermediate Dungeon
Because they are not youPatchy wrote:Why aren't those guys running this dungeon in full nude mode with only weapons? They must be big spenders!
Re: [G12S2] Peaca Intermediate Dungeon
After I find this CERTAIN SOMEONE needed in the team sure ~"~Alarya wrote:Let's do eet!!! 8DDDDDDDD