[G14S5] Shadow Mission New Exp Chart

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Soluna

[G14S5] Shadow Mission New Exp Chart

Post by Soluna »

Chart requested by Yoorah, note the changes are not final:
Format:
Mission / Difficulty / Exp Old / Exp New / Gold Old / Gold New

Taillteann Mission (all buffed in some way).
Battle of Taillteann II /Basic/ 17500/ 20000/ 5700/ 5700
Battle of Taillteann II /Inter/ 31500/ 36000/ 7980/ 7980
Battle of Taillteann II /Adv/ 52500/ 60000/ 11400/ 11400
Battle of Taillteann II /Hard/ 87500/ 100000/ 17100/ 17100
Battle of Taillteann II /Elite/ 122500/ 140000/ 22800/ 22800

Provocation /Basic/ 20000/ 20000/ 0/ 800
Provocation /Inter/ 36000/ 36000/ 0/ 1120
Provocation /Adv/ 60000/ 60000/ 0/ 1600
Provocation /Hard/ 100000/ 100000/ 0/ 2400
Provocation /Elite/ 140000/ 140000/ 0/ 3200

Commander I /Basic/ 20700/ 24000/ 3500/ 3500
Commander I /Inter/ 37260/ 43200/ 4900/ 4900
Commander I /Adv/ 62100/ 72000/ 7000/ 7000
Commander I /Hard/ 103500/ 120000/ 10500/ 10500
Commander I /Elite/ 144900/ 168000/ 14000/ 14000

Taillteann Defensive Battle /Basic/ 37000/ 40000/ 10500/ 10500
Taillteann Defensive Battle /Inter/ 66600/ 72000/ 14700/ 14700
Taillteann Defensive Battle /Adv/ 111000/ 120000/ 21000/ 21000
Taillteann Defensive Battle /Hard/ 185000/ 200000/ 31500/ 31500
Taillteann Defensive Battle /Elite/ 259000/ 280000/ 42000/ 42000

Offering /Basic/ 20700/ 22000/ 0/ 1000
Offering /Inter/ 37260/ 39600/ 0/ 1400
Offering /Adv/ 62100/ 66000/ 0/ 2000
Offering /Hard/ 103500/ 110000/ 0/ 3000
Offering /Elite/ 144900/ 154000/ 0/ 4000

Tara (All nerfed in some way).
Shadow Casted City /Basic/ 11000/ 10000/ 2000/ 1000
Shadow Casted City /Inter/ 19800/ 18000/ 2800/ 1400
Shadow Casted City /Adv/ 33000/ 30000/ 4000/ 2000
Shadow Casted City /Hard/ 55000/ 50000/ 6000/ 3000
Shadow Casted City /Elite/ 77000/ 70000/ 8000/ 4000

Their Method /Basic/ 14000/ 12000/ 2500/ 1500
Their Method /Inter/ 25200/ 21600/ 3500/ 2100
Their Method /Adv/ 42000/ 36000/ 5000/ 3000
Their Method /Hard/ 70000/ 60000/ 7500/ 4500
Their Method /Elite/ 98000/ 84000/ 10000/ 6000

Fomor Attack /Basic/ 31000/ 27000/ 7000/ 4000
Fomor Attack /Inter/ 55800/ 48600/ 11760/ 5600
Fomor Attack /Adv/ 93000/ 81000/ 14000/ 4000
Fomor Attack /Hard/ 150000/ 135000/ 21000/ 12000
Fomor Attack /Elite/ 217000/ 189000/ 28000/ 16000

Other Alchemist /Basic/ 32000/ 28000/ 8400/ 5500
Other Alchemist /Inter/ 58600/ 50400/ 11760/ 7700
Other Alchemist /Adv/ 93000/ 84000/ 16800/ 11000
Other Alchemist /Hard/ 180000/ 140000/ 25200/ 16500
Other Alchemist /Elite/ 224000/ 196000/ 33600/ 22000

Ghost of Partholon /Basic/ 35000/ 30000/ 8000/ 5000
Ghost of Partholon /Inter/ 63000/ 54000/ 11200/ 7000
Ghost of Partholon /Adv/ 105000/ 90000/ 16000/ 10000
Ghost of Partholon /Hard/ 175000/ 150000/ 24000/ 15000
Ghost of Partholon /Elite/ 245000/ 210000/ 32000/ 20000

*P.S. KR's web have taken down the redirecting of webpage as of today, dunno what the cat is up to now...

Also:
Special Animation when your aim is at 100% is added for archery also-
Image
Armelle

Re: G14S5 Shadow Mission Chart in Testing

Post by Armelle »

Soluna wrote:Also:
Special Animation when your aim is at 100% is added for archery also-
Image
What i saw:so they finally made the crash shot animation the default load animation? hooray!
After thought:Wait...that is crash shot...then whats--
Realization:oh...just a dust cloud thing...excitement gone.
Soluna

Re: G14S5 Shadow Mission Chart in Testing

Post by Soluna »

Armelle wrote: What i saw:so they finally made the crash shot animation the default load animation? hooray!
After thought:Wait...that is crash shot...then whats--
Realization:oh...just a dust cloud thing...excitement gone.
I'd figure you can figure that out by yourself when logging to the test server.
ferghus
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Re: G14S5 Shadow Mission Chart in Testing

Post by ferghus »

That animation reminds me of Chain Cylinder. I think it's a cool addition.
So Stones of Sliab Cuilin was not changed?
Kenero

Re: G14S5 Shadow Mission Chart in Testing

Post by Kenero »

It doesn't go to 100% immediately. It goes to 99% - second pause - then 100% right? Instead of 1% - >100% fast.
Soluna

Re: G14S5 Shadow Mission Chart in Testing

Post by Soluna »

Yoorah wrote:That animation reminds me of Chain Cylinder. I think it's a cool addition.
So Stones of Sliab Cuilin was not changed?
Yes, not all mission are changed, this is probably the based on the amount mission is completed data collected again. In other words, the more you run Their Method, SCC, the more they will be nerfed. But, I don't think the cat get it that people is running because of the monsters in side, maybe one day they will realize they need change the spread of the monsters or lower the monster exp like they did for Their Method (Originally, the Zombie are 2x the exp than it is now).
Kenero wrote:It doesn't go to 100% immediately. It goes to 99% - second pause - then 100% right? Instead of 1% - >100% fast.
I believe it is 1% -> 100%, similar to elves' aim buff from before but is not all that surprising though, considering there is the "Accuracy" Magic Music Scroll giving bonus up to 120%...(The more surprising part is that they actually increased both humans and elves' aim...)

And yes, many believe you will still miss at 100% (well, 100% vs 120%.... whats the difference?). Others are speculating range aim is being reworked so the 100% will act as the "SOG" and the current "SOG" will be removed etc...(yea, I said SOG... But I don't really want to talk more that because it is just more speculations...).

We will see more about how it is changed when it is actually implemented, since it is all testing now, things like Mirage's dmg increase is also uncertain how it works as well (basic idea is like poison but work in reverse, as for the dmg limit that's the unsure part).
ferghus
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Re: G14S5 Shadow Mission Chart in Testing

Post by ferghus »

Maybe not all shots would get to 100%? I mean, if they're doing a special effect for 100%, then perhaps it's not something that happens every time.
Soluna

Re: G14S5 Shadow Mission Chart in Testing

Post by Soluna »

Yoorah wrote:Maybe not all shots would get to 100%? I mean, if they're doing a special effect for 100%, then perhaps it's not something that happens every time.
Mia would have more definite answer than me, but even then it is still testing. But I believe it is just the animation will appear when u aim up to 100% to let you know u are at 100%, not sure how it looks mounted on horse for elves though.
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