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[Testing] G15 1st Testing + 2nd Testing

Posted: Fri Jul 15, 2011 1:39 pm
by Soluna
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Added Fomor Trader NPCs, Added Demon Weapons, basically the fomor weapons that can be purchased. It has Demon's prefix infront of all the weapons so a Warsword would be named as Demon's Warsword. Yes people, there are War Swords, Highlander Claymore, Highlander Leather Long Bow, Knight Lance, Falcata, Francisca, and even Wing Bow (All of which are in Demon Version). However, there was no Demon Trinity Staff, Glory Sword nor Dragon Tooth (There are the 6 regular wands though).

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Interesting things to note in the shops are the 4th potion (Storm of Falias) in unlocking the Falias Artifact equipment slot and various Falias Artifacts in (Ideal) form (meaning you have to restore it still), and upgrade stones both red and blue.

Based on the Testing, all the Demon Weapons and Falias Items and the Upgrade Stones are to be traded in Ducat, and there is no physical form of Ducats, all of which are stored in the system and you can simply tell how much you have because now in the inventory window have 2 display for currency 1 for gold and below that the amount of Ducat you hold:
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The Demon Weapons can be upgraded from the Normal NPCs and the upgrades do follow their normal version upgrades (Consider the Demon Weapons stronger base form of the weapon).
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The repairs however, can only be done by the new Fomor NPCs, which will repair the weapon not in gold, but Ducat, there's 90/95/98%.
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One thing to note is that the Fomor NPC have an upgrade option, but is not for Demon series weapons, it is probably for special demon weapons like Tirbing/Tyrfing or things like that, or it could be that there are special upgrades for demon weapons that are not implemented yet.

Can Demon weapons be S/R upgraded? Nope, not now anyways, in the future? Maybe.

As for the trade system it is quite interesting, you can get different types of goods (hohoho incubus suit and succubus clothing) for trade
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The left side are the goods in the Commerce Trade Post, these items cannot be equipped or used by you, they are solely for trades. Each of the items have 2 values, how much it cost in Ducat and the weight of the item. In the example image, the Incubus Suit has a value of 5150 Ducat and 22 Weight, these values will determine how many you can purchase and how much you can carry.

The Middle window shows how it sells at a different city/town, the blue arrow indicate that loss of profit, the red arrow indicate gain of profit. In the example if there's gain of profit for 2 and 3 Ducat at 2 different towns, so if you were to sell 1 glove you would gain 2 or 3 Ducat from it depending on which town you choose to go to. At the very bottom there's the trade button to purchase/trade the item you selected.

The the right side is your loads/goods you are holding. At the top you can choose various of transportation methods, in the image it is the wheelie cart. Next it shows you the weight load you are able to carry, which is 800. In the example of Incubus Suit, you would be able to carry 36 Incubus Suit if you had that much Ducat (Remember you have to purchase then sell, so 36 suit is 185400 Ducat). Finally at the very button there's the display of how much Ducat you hold.

Transportation Methods:
Baggage by Foot (400 Weight)
Wheelie Cart by Foot (800 Weight)
Horse Carriage (900 Weight)
Elephant (1700 Weight)

After you have decided what to buy to trade, then you are set to make your away to the other trade post to sell your goods and earn the Ducat.

On your way you might face robbers robbing your goods, defeat them and you can get robber scalp dropped by them (used for the quest scrolls?).
After you have made to the other trade post and trade the goods, you will gain Exp, Ducat, and Credit points.

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Credit points is used to level up your credit level at various Commerce Trade Post, where with higher level, you will be able to purchase better trade goods to trade to the other trade posts. (Can I use my VISA please?)

Here are some of the Stats and Price for the Items for trade from the Fomor NPCs:
Wave Sweeper (Ideal)
380k Ducats

Upgrade Stone (Blue and Red)
140k Ducats

Storm of Falias
1mil Ducats

Rain/Dew of Falias
630k Ducats

For Full Set of Demon Weapons and its Stats use this link: Here

There are also couple new weapons:
Tyrfing (Tirbing)
2 hand Sword 2x4
Attack 34~59
Crit 33%
Bal 29%
17 Dura
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Masterpiece Bow (Portia's Bow)
Bow 1x4
Attack 40~90
Crit 50%
Bal 40%
16 Dura
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Snake Wisdom (Staff held by Claudius?)
Staff 1x4
Attack 11~21
Crit 18%
Bal 35%
14 Dura
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Mercy Mace
Blunt 1x3
Attack 6~55
Crit 15%
Bal 35%
14 Dura
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Drain Wand
Wand 1x4
Attack 5~14
Crit 15%
Bal 60%
10 Dura
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White Wing Staff (Wing Staff)
Staff 1x4
Attack 11~21
Crit 18%
Bal 35%
14 Dura
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Calabolg (Sword of Uroboros, wielded by the Python Knight in G11)
1hand Sword 1x4
Attack 13~30
Crit 12%
Bal 55%
12 Dura

Venom Sword (In G14 used in the final act by Laertes)
1hand Sword 1x4
Attack 13~30
Crit 12%
Bal 55%
12 Dura

Tethra (...Sword used by... Tethra/Commanders...)
2hand Sword 2x4
Attack 25~55
Crit 10
Bal 40
12 Dura


There are also new weapons eligible to become spirit weapons:
Phoenix Fire Wand
Crystal Lightning Wand
Crown Ice Wand
Arblest
Highlander Long Bow
Glory Sword
Dragon Tooth
Francisca

New Field Monsters Added:
Dodo
Giant Tortoise
Crab
Iguana

There are also new enchants for the Demon Series Weapon as well.
(Note: Demon's is not an enchant, it is simply another version of the weapon).
Naughty
(Prefix rank A)
Demon Weapons Only
Critical +3%
Below age 13 Luck +16, Max Dmg +4

Pickpocket
(Prefix rank A)
Demon Weapons Only
Luck +10
Below age 15 Dex +15
Stamina +15
Protection -1~3

Rashness
(Prefix rank 9)
Demon Weapons Only
Below age 16 Crit +5%
Evasion rD+ Max Dmg +3~6
Windmill r9+ Max Dmg +3~6
Def -4
Repair Fee x2

Arson
(Prefix rank 8)
Demon Melee Weapons Only
Flame Burst rE+ Crit +3~9%

Heat Buster rE+ Max Dmg +2~5
Blaze rE+ Min Dmg +3
Camp Fire rA+ Max Dmg +4

Troublemaker
(Suffix rank B)
Demon Ranged Weapon Only
Level below 55, Dex +7
Below age 13, Dex +13~17
Below age 13, Stamina +10
Def -4

Wicked
(Suffix rank A)
Demon Wand Weapon Only
Level below 60, Mana +20, Int +10
Age below 13, HP +15

Bully
(Suffix rank A)
Demon Weapons Only
Charge rA+ Max Dmg +9~10
Assualt Slash rA+ Crit +2~4%
Smash below r5 Protection -2

Robber
(Suffix rank A)
Head Gears
Assualt r1+ Str +25
Evasion r1+ Luck +25

Creepy
(Suffix rank 9)
Demon Weapons Only
Enthrall Performance rC+ Max Dmg +6
Life Drain rA+ Crit +4%
Stamina +15
HP -10

Treasure
(Suffix rank 9)
Head Gear Only
Bolt Mastery r1+ Mag Atk +1~2
Ice Mastery r1+ Mag Atk +1

Ambush
(Suffix rank 9)
Clothing Enchant Only
Blunt Mastery r1+ Max Dmg +7~11
Axe Mastery r1+ Min Dmg +5

Cursed
(Suffix rank 7)
Demon 2Hand Weapons Only
Rain Casting rD+ Crit +3~7%
Evasion rE+ Max Dmg +11~25
Balance =10
Protection -3
Repair Fee x1.5

Purgatory
(Suffix rank 6)
Demon Cylinder Weapons Only
Water Cannon r1+ Water Damage +5~27
Flame Burst r1+ Fire Damage +1~10
Alchemy Mastery r6+ Water Damage +10, Fire Damage +3
Enchant Regardless Rank
Personalize

[Strike]Wicked, Ambush, Robber Enchants are reward for Commerce Quest Scroll (There's 3 total, each scroll cost 400k Ducats, it is like party scrolls sold by NPCs). [/Strike]
The quests have been removed.
Couple of the enchants like Pickpocket have been added to the Fomor's Special Shop (Like Edren's enchanted weapons) at 500k Ducats each.

New Weapon Upgrades:
Mercy Mace
Hardening1 max dmg +5 10prof 30k 0~3Upgrade
Hardening2 max dmg +6 20prof 30k 1~3Upgrade
Hardening3 max dmg +7 30prof 30k 2~3Upgrade
Sharpening crit +8 50prof 70k 3~3Upgrade
Artisan ??? 30prof 50k 4~4Upgrade

Drain Wand
Elemental Condensation1 Magic Damage +3 20prof 30k 0~3Upgrade
Elemental Condensation2 Magic Damage +4 30prof 50k 1~3Upgrade
Elemental Condensation3 Magic Damage +5 40prof 70k 2~3Upgrade
Elemental Condensation4 Magic Damage +6 50prof 90k 3~3Upgrade
Artisan ??? 30prof 50k 4~4Upgrade
Gem Upgrade1 Magic Damage +3 100prof 90k Aquamarine 4cm Jasper 2cm Spinel 1cm

White Wing Staff Upgrades
White Wing Staff Condensation 1: +2 Magic Damage Prof 15. 30000 Gold 1~3rd upgrade
White Wing Staff Condensation 1: +3 Magic Damage Prof 20. 35000 Gold 2~3rd upgrade
Artisan Upgrade: ??? Prof 100. 40000 Gold 4th upgrade
Gem Upgrade: +3 Magic Damage Prof 100. 30000 Gold Aquamarine 4cm Jasper 2cm Spinel 1cm

Ending the update for testing 1 with the Tyrfing model pmg:
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2nd testing-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Belfast Island is now opened on Test Server, Player can reach there now through Port Cobh
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Notice that only part of the island is revealed, and the westward and northward area are still fogged out, most likely it will have more areas to explore on the island. (In the package file it is named belfast_human, so there are speculations the other region is not under the control of the humans.).

Belfast BGM:


- There will be new daily quest/ptj on the Belfast Island
Pub Part Time Job - Perfom a perfect music performance, rewards are the new magic musical scroll.
General Shop Part Time Job - Fish up a particular fish, reward is one of the new seasoning. (*There is also a new skill called seasoning)

- Getting on Ship no longer need tickets, since there's 2 harbor to get on the ship in Port Cobh

- Contient Warp become available between Uladh, Iria, and Belfast, there is now an action button that can be put in to the hotkey to use this feature.

- New Item GUI

- Trade System Related:
- Initial Starting Ducat from testing 30k on start out is now reduced to 300 as actual implementation (@@)
- New Traveler's Clothing are now also sold by the Fomor Shop NPCs
- Add Magical Instruments to the Fomor Shops
- Fomor Shops now have limited item at different locations that will change everyday in game.
- Added a Commerce Post in Belfast
- Some Other Bug Fixes

Added Metalware Toolkit Enhancement Items:
- Able to be used on Body/Head/Hand/Foot/Weapon Gears.
- Enhancement kit can be purchased in General Shops in Testing (Probably in Cash Shop when implemented).

- Walter will sell High Grade Metalware Toolkit and Creidhne Metalware Toolkit in his shops (Reference Link for Creidhne)

- There's 3 grades of toolkit, Common, High, Creidhne. You can use Common grade on any item (only once) you wish enhance on and it will give it a bonus effect, much similar to the artisan upgrade (except is not an upgrade at all). To use High or Creidhne grades, the item must first be enhanced with Common grade toolkit.

- Once you upgrade an item with High or Credihne, you must use those to re-enhance the items (Can't use common toolkit).

- The effect of the toolkit... have a rather wide range of effects.

Some Type of Effects:
<Life Related>
Proficiency Increase
Quality Increase
Success Rate Increase
Performance Success Increase
Fish Size
Exploring Range
Diamond Finding Rate
Gem Size
Lumbering Success Rate
Carpentry Bow Create Time Reduce
Carpentry Bow Quality


<Melee>
Attack Splash Area Increase
Defense / Protection Increase
Teleportation
Moving Speed Increase
Assault With 2hand Weapon (Human)
Lance Charge Range Width Increase
Lance Charge Distance Increase
Assault Range Width Increase (Human)
Assulat Range Width Increase (Giant)
Lance Charge Damage Increase

<Range>
Aim Speed Increase
Range Distance Increase
Range Damage Increase
Range Damage Balance Increase
Main Target Damage Increase
Fragment Damage Increase
Maximum Fragment Increase
Fragment Area Increase
Mirage Missile Damage Increase
Arrow Revovler Damage Increase
Magic Missile Damage INcrease

<Magic>
Magic Damage Increase
Mana Usage Decrease
Wand Efficiency Increase
Cast Time Reduce
Blaze Radius Increase
Blaze Damage Increase
Mana Recovery Speed Increase
Heal Wand Efficiency Increase
Increase Damage Reduction when Casting Heal Efficiency

<Alchemy>
Water Cannon Damage Increase
Golem Damage Increase
Golem Defense Increase
Golem Protection Increase
Golem Max HP Increase
Golem Summon Time Increase
Life Drain Rate Increase
Blind Time Increase
Rain Cloud Time Increase
Rain Cloud Area Increase

<During Transformation>
HP, Mana, Stamina, Def, Pro, Min, Max, Crit, Bal, Inj, Min Dmg, Max Dmg, Str, Dex, Int, Will Increase. (Not all, but all the possible ones)

<During Demigod>
Fury of Light, Shadow of Spirits, Rage of Wing damage Increase.

<Other>
Balance Increase
Crit Increase
Crit success rate Increase
Increase Attack Speed bonus
Explosion Resist bonus
Add elemental attribute
Damage Reduce
Increased usage on CP Monsters (e.g. Animal Taming)
Increased range/duration and decrease cool down on skills
Stun Time Reduce
Stun Resist
Monster Stun Time Increase
Monster Knocked Down Rate Increase
Attack Target Increase

And... Many others...
*Side Note: (Even Brionac can be enhanced with the tool kits), Quote for the day: MABI is an anagram for IMBA.


-It is possible to have more than 1 enhancement to be added on to 1 equipment For the different grade, common grade toolkit give 1~3 effects, but cannot be used to re-enhance the tool (Won't be NX item), high grade toolkits can be used to re-roll the enhance effects but it will not increase or decrease the number of effects (If you roll 2 effects with common, roll it again with high you will get 2 different effects), and Creidhne give up to 1~3 effects but it may increase or decrease the number of effects you have previously, the effects vary depend on the item used on.

-They are not personalized after enhancement, can still be enchanted, upgraded/artisan upgraded, and S/R upgraded.

BUG Fixes:
- Fixed the small increment movement that was removed recently
- Fixed Pet Summon in unreachable areas
- Fixed the bug unable to pick up item obtain when pet hits an object and you unsummoned it
- Fixed bug not able to use campfire in Tir Chonaill
- Fixed some enchants' description and error rank values
- Fixed the bug that can play music without using instrument items
- Fixed the bug that under special circumstances demigod and be ranked indefinitely

New NPCs:
Admiral Owen and Portia
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Shylock and Bella (Shakespeare's significant other).
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Owen NPC music:


Mond (The Bank NPC of Belfast, an Imp)

Shop License Cost 25K, Holds up to 20mil.

New Magical Instruments (Not Enchanted, simply extension to the item similar to Demon's):
Lute of Enthusiasm - make players near you dance.
Mandolin of Enthusiasm - make players near you dance.
Ukulele of Enthusiasm - make players near you dance.
Flute of Despair - make players near you sad.
Chalumeau of Sorrow - make players near you sad.
Roncadora of Joy - make players near you laugh.
Bass Drum of Compliment - make players near you clap.
Drum of Cheer - make players near you clap.
Cymbals of Enthusiasm - make players near you dance.
Physis Tuba of Respect - make players near you salute.

New Magical Music Scrolls:
Weight of Desert Giant - Make enemy petrified, with chance to lower enemy defense.
Success: Enemy become petrified, def decreases (15)
Fail: Enemy Def/Pro decreases (15)
Success rate 50%

Nutshell - Make your body more sturdy and recover faster
Life/Mana Recovery (50%), Def/Pro increase
Success rate 100%

Magical Footsteps - Increase Spell Cast Speed
Effect: Spell Cast Speed Increase, Mana Recovery increase (400%)
Success rate 100%

Song of Fists - Increase power of smashes
Effect: Smash Enhanced, Increase Max/Min Attack. (25)
Success rate 100%

Small Taste of Spice - Mini-Size player, More Nimble
Effect: Mini-Size player, Increase Crit. (21)
Success rate 100%

Some Storyline CGs:
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Re: [G15] 1st Testing

Posted: Fri Jul 15, 2011 2:32 pm
by ferghus
The red/blue upgrade stones are probably there for testing only?

Re: [G15] 1st Testing

Posted: Fri Jul 15, 2011 3:21 pm
by Soluna
Yoorah wrote:The red/blue upgrade stones are probably there for testing only?
Most likely not, seeing how they even put in the Falias Ideals into the shop window.

Re: [G15 - First Contract] 1st Testing

Posted: Fri Jul 15, 2011 4:24 pm
by Kenero
Are ducats tradable?

Re: [G15 - First Contract] 1st Testing

Posted: Fri Jul 15, 2011 4:26 pm
by Soluna
Kenero wrote:Are ducats tradable?
From the looks of things, no.

Re: [G15 - First Contract] 1st Testing

Posted: Fri Jul 15, 2011 4:33 pm
by Kenero
Are the items at least tradable (such as the stones, demon weapons, and ideals?) [Also thanks for the info!]

[strike]and you get your own wheat wolf to accompany you?[/strike]

Re: [G15 - First Contract] 1st Testing

Posted: Fri Jul 15, 2011 5:31 pm
by Soluna
Kenero wrote:Are the items at least tradable (such as the stones, demon weapons, and ideals?) [Also thanks for the info!]
Yes, it would appear so because they are mail-able

[Updated] New Weapons with images and New information on the newly spirit weapon-able weapons.

*Still working on the enchants.

Re: [G15 - First Contract] 1st Testing

Posted: Fri Jul 15, 2011 6:45 pm
by Soluna
[Updates] New Weapon's Stats

Masterpiece Bow... really now, just toss away whatever bow you have now.... really...

Tyrfing will have special effects, don't be fool by the stats.

Re: [G15 - First Contract] 1st Testing

Posted: Fri Jul 15, 2011 8:22 pm
by Achiel
A demon has walked up to you.

"Can you spare a few coin?"

>Give demon 1000 JPY

"What the fuck is this crap, get that worthless paper away from me. Only thing worth money is Macca"

>Lose all money

>0 Macca

[/SMT]

I'm okay with dropping all gold for ducats. Rings, rings, rings.

Re: [G15 - First Contract] 1st Testing

Posted: Fri Jul 15, 2011 8:34 pm
by Soluna
[Update] Updated the enchants and added the stats for the special fomor weapons (These are from package file, so dunno details on it).
[Update] Updated the new weapon's upgrades.
Hopefully I didn't make too much typos.