[KR Testing] Spirit Alchemy Cylinders

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Zeo

Re: [KR Testing] G15S4

Post by Zeo »

Question;

Is the Cake Roll cylinder egoable as well?
Soluna

Re: [KR Testing] G15S4

Post by Soluna »

Zeo wrote:Question;

Is the Cake Roll cylinder egoable as well?
I can't say because there's no Cake Roll cylinder to test on testing, but I would guess no.
Kapra

Re: [KR Testing] G15S4

Post by Kapra »

Zeo wrote:Question;

Is the Cake Roll cylinder egoable as well?
Roll Cake, not Cake Roll. And what if you accidentally eat your spirit weapon?! D= (Roll Cake Cylinder much like Cookie Wands and Unusual Carrots are edible equipment.)
Aubog007

Re: [KR Testing] G15S4

Post by Aubog007 »

Soluna wrote:
Kenero wrote:Dunno why they gave a capsule for over rank E golem.

If anything, wouldn't this sort of buff golems now?
Actually, golem's windmill is reduced to rank 6 now (AGAIN...?)
Windmill skill description change and training change.

Str Fire / Int Water / Dex Wind / Will Dura / Luck Earth / Soc
Male Spirit Growth:
B / B / B / C / A / B
Female Spirit Growth:
B / B / A / C / B / B

Spirit cylinder attribute increased
Str 31 give 45% Fire Bonus. (IT WAS 10% in TESTING at 50)
Image

Questions.
Are the other Cylinder Stats heightened as well?
Like Earth Wind Fire >20-40%?

Also. Is social really at B level gain? That makes getting social on this 5x faster than other spirit weapons.
Pyoori

Re: [KR Testing] G15S4

Post by Pyoori »

Aubog007 wrote:
Soluna wrote:
Kenero wrote:Dunno why they gave a capsule for over rank E golem.

If anything, wouldn't this sort of buff golems now?
Actually, golem's windmill is reduced to rank 6 now (AGAIN...?)
Windmill skill description change and training change.

Str Fire / Int Water / Dex Wind / Will Dura / Luck Earth / Soc
Male Spirit Growth:
B / B / B / C / A / B
Female Spirit Growth:
B / B / A / C / B / B

Spirit cylinder attribute increased
Str 31 give 45% Fire Bonus. (IT WAS 10% in TESTING at 50)
Image

Questions.
Are the other Cylinder Stats heightened as well?
Like Earth Wind Fire >20-40%?

Also. Is social really at B level gain? That makes getting social on this 5x faster than other spirit weapons.
From top to bottom, the stats list the increases in fire, earth, wind, and water.

So yes, the other element stats are increased as well.
Soluna

Re: [KR Testing] G15S4

Post by Soluna »

Aubog007 wrote: Also. Is social really at B level gain? That makes getting social on this 5x faster than other spirit weapons.

Code: Select all

	<Ego Type = "15" Npc_Name = "_ego_male_cylinder" Item_Filter = "(*/weapon/*&*/inverse_transmutator/*) | (*/weapon/*&*/cylinder_turret/*) & !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "B" Will_LevelType = "C" Luck_LevelType = "A" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_cylinder.dds" />
	<Ego Type = "16" Npc_Name = "_ego_female_cylinder" Item_Filter = "(*/weapon/*&*/inverse_transmutator/*) | (*/weapon/*&*/cylinder_turret/*) & !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "A" Will_LevelType = "C" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_cylinder.dds" />
All spirit have level B social now... it was you know... the experience enhancing patches? So... is all the same rates (Wiki is outdated).
nandattebayo

Re: [KR Testing] G15S4

Post by nandattebayo »

Soluna wrote:All spirit have level B social now... it was you know... the experience enhancing patches? So... is all the same rates (Wiki is outdated).
We don't have B now, do we?
Soluna

Re: [KR Testing] G15S4

Post by Soluna »

nandattebayo wrote: We don't have B now, do we?

Code: Select all

<Ego Type = "1" Npc_Name = "_ego_male_sword" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "B" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_sword.dds" />

<Ego Type = "2" Npc_Name = "_ego_female_sword" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_sword.dds" />

<Ego Type = "3" Npc_Name = "_ego_male_blunt" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_blunt.dds" />

<Ego Type = "4" Npc_Name = "_ego_female_blunt" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "C" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_blunt.dds" />

<Ego Type = "5" Npc_Name = "_ego_male_wand" Item_Filter = "*/weapon/* & */wand/* & !*/not_ego/*" Str_LevelType = "C" Int_LevelType = "A" Dex_LevelType = "A" Will_LevelType = "C" Luck_LevelType = "A" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_wand.dds" />
	
<Ego Type = "6" Npc_Name = "_ego_female_wand" Item_Filter = "*/weapon/* & */wand/* & !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "B" Will_LevelType = "B" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_wand.dds" />
	
<Ego Type = "7" Npc_Name = "_ego_male_bow" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "S" Will_LevelType = "C" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_bow.dds" />
	
<Ego Type = "8" Npc_Name = "_ego_female_bow" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "S" Will_LevelType = "C" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_bow.dds" />
	
<Ego Type = "9" Npc_Name = "_ego_eiry" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
	
<Ego Type = "10" Npc_Name = "_ego_eiry" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
	
<Ego Type = "11" Npc_Name = "_ego_eiry" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "C" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "B" Social_LevelType = "B" />
	
<Ego Type = "12" Npc_Name = "_ego_eiry" Item_Filter = "*/Lute/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
	
<Ego Type = "13" Npc_Name = "_ego_eiry" Item_Filter = "*/inverse_transmutator/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
	
<Ego Type = "14" Npc_Name = "_ego_eiry" Item_Filter = "*/wind/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
I believe it was always B to begin with as long as I could remember... it wasn't until Aubog said that Cylinders have more I went to check for the files and wiki.
nandattebayo

Re: [KR Testing] G15S4

Post by nandattebayo »

Soluna wrote:
I believe it was always B to begin with as long as I could remember... it wasn't until Aubog said that Cylinders have more I went to check for the files and wiki.
Well that sucks.
Aubog007

Re: [KR Testing] G15S4

Post by Aubog007 »

Pyoori wrote: From top to bottom, the stats list the increases in fire, earth, wind, and water.

So yes, the other element stats are increased as well.
I meant from a greater degree than test server was.
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