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Re: [KR Testing] G15S4

Posted: Sat Nov 12, 2011 2:40 pm
by Zeo
Question;

Is the Cake Roll cylinder egoable as well?

Re: [KR Testing] G15S4

Posted: Sun Nov 13, 2011 2:03 am
by Soluna
Zeo wrote:Question;

Is the Cake Roll cylinder egoable as well?
I can't say because there's no Cake Roll cylinder to test on testing, but I would guess no.

Re: [KR Testing] G15S4

Posted: Sun Nov 13, 2011 2:18 am
by Kapra
Zeo wrote:Question;

Is the Cake Roll cylinder egoable as well?
Roll Cake, not Cake Roll. And what if you accidentally eat your spirit weapon?! D= (Roll Cake Cylinder much like Cookie Wands and Unusual Carrots are edible equipment.)

Re: [KR Testing] G15S4

Posted: Mon Nov 14, 2011 8:39 am
by Aubog007
Soluna wrote:
Kenero wrote:Dunno why they gave a capsule for over rank E golem.

If anything, wouldn't this sort of buff golems now?
Actually, golem's windmill is reduced to rank 6 now (AGAIN...?)
Windmill skill description change and training change.

Str Fire / Int Water / Dex Wind / Will Dura / Luck Earth / Soc
Male Spirit Growth:
B / B / B / C / A / B
Female Spirit Growth:
B / B / A / C / B / B

Spirit cylinder attribute increased
Str 31 give 45% Fire Bonus. (IT WAS 10% in TESTING at 50)
Image

Questions.
Are the other Cylinder Stats heightened as well?
Like Earth Wind Fire >20-40%?

Also. Is social really at B level gain? That makes getting social on this 5x faster than other spirit weapons.

Re: [KR Testing] G15S4

Posted: Mon Nov 14, 2011 3:14 pm
by Pyoori
Aubog007 wrote:
Soluna wrote:
Kenero wrote:Dunno why they gave a capsule for over rank E golem.

If anything, wouldn't this sort of buff golems now?
Actually, golem's windmill is reduced to rank 6 now (AGAIN...?)
Windmill skill description change and training change.

Str Fire / Int Water / Dex Wind / Will Dura / Luck Earth / Soc
Male Spirit Growth:
B / B / B / C / A / B
Female Spirit Growth:
B / B / A / C / B / B

Spirit cylinder attribute increased
Str 31 give 45% Fire Bonus. (IT WAS 10% in TESTING at 50)
Image

Questions.
Are the other Cylinder Stats heightened as well?
Like Earth Wind Fire >20-40%?

Also. Is social really at B level gain? That makes getting social on this 5x faster than other spirit weapons.
From top to bottom, the stats list the increases in fire, earth, wind, and water.

So yes, the other element stats are increased as well.

Re: [KR Testing] G15S4

Posted: Mon Nov 14, 2011 3:47 pm
by Soluna
Aubog007 wrote: Also. Is social really at B level gain? That makes getting social on this 5x faster than other spirit weapons.

Code: Select all

	<Ego Type = "15" Npc_Name = "_ego_male_cylinder" Item_Filter = "(*/weapon/*&*/inverse_transmutator/*) | (*/weapon/*&*/cylinder_turret/*) & !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "B" Will_LevelType = "C" Luck_LevelType = "A" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_cylinder.dds" />
	<Ego Type = "16" Npc_Name = "_ego_female_cylinder" Item_Filter = "(*/weapon/*&*/inverse_transmutator/*) | (*/weapon/*&*/cylinder_turret/*) & !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "A" Will_LevelType = "C" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_cylinder.dds" />
All spirit have level B social now... it was you know... the experience enhancing patches? So... is all the same rates (Wiki is outdated).

Re: [KR Testing] G15S4

Posted: Mon Nov 14, 2011 4:02 pm
by nandattebayo
Soluna wrote:All spirit have level B social now... it was you know... the experience enhancing patches? So... is all the same rates (Wiki is outdated).
We don't have B now, do we?

Re: [KR Testing] G15S4

Posted: Mon Nov 14, 2011 4:17 pm
by Soluna
nandattebayo wrote: We don't have B now, do we?

Code: Select all

<Ego Type = "1" Npc_Name = "_ego_male_sword" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "B" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_sword.dds" />

<Ego Type = "2" Npc_Name = "_ego_female_sword" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_sword.dds" />

<Ego Type = "3" Npc_Name = "_ego_male_blunt" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_blunt.dds" />

<Ego Type = "4" Npc_Name = "_ego_female_blunt" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "C" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_blunt.dds" />

<Ego Type = "5" Npc_Name = "_ego_male_wand" Item_Filter = "*/weapon/* & */wand/* & !*/not_ego/*" Str_LevelType = "C" Int_LevelType = "A" Dex_LevelType = "A" Will_LevelType = "C" Luck_LevelType = "A" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_wand.dds" />
	
<Ego Type = "6" Npc_Name = "_ego_female_wand" Item_Filter = "*/weapon/* & */wand/* & !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "B" Will_LevelType = "B" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_wand.dds" />
	
<Ego Type = "7" Npc_Name = "_ego_male_bow" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "S" Will_LevelType = "C" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_bow.dds" />
	
<Ego Type = "8" Npc_Name = "_ego_female_bow" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "S" Will_LevelType = "C" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_bow.dds" />
	
<Ego Type = "9" Npc_Name = "_ego_eiry" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
	
<Ego Type = "10" Npc_Name = "_ego_eiry" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
	
<Ego Type = "11" Npc_Name = "_ego_eiry" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "C" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "B" Social_LevelType = "B" />
	
<Ego Type = "12" Npc_Name = "_ego_eiry" Item_Filter = "*/Lute/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
	
<Ego Type = "13" Npc_Name = "_ego_eiry" Item_Filter = "*/inverse_transmutator/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
	
<Ego Type = "14" Npc_Name = "_ego_eiry" Item_Filter = "*/wind/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
I believe it was always B to begin with as long as I could remember... it wasn't until Aubog said that Cylinders have more I went to check for the files and wiki.

Re: [KR Testing] G15S4

Posted: Mon Nov 14, 2011 4:45 pm
by nandattebayo
Soluna wrote:
I believe it was always B to begin with as long as I could remember... it wasn't until Aubog said that Cylinders have more I went to check for the files and wiki.
Well that sucks.

Re: [KR Testing] G15S4

Posted: Mon Nov 14, 2011 11:04 pm
by Aubog007
Pyoori wrote: From top to bottom, the stats list the increases in fire, earth, wind, and water.

So yes, the other element stats are increased as well.
I meant from a greater degree than test server was.