[KR Update] Treasure Hunter
Re: [KR Update] Treasure Hunter
The outfit is also different. =\ Guess they just released the concept design WAY too early.Kama wrote:I was REAAAALLLY hoping for that hat though...
Edit: Why does that dungeon have a treasure room door if it spawns the end chest in the boss room?. . .
Re: [KR Update] Treasure Hunter
I was refering to that post. o.oSoluna [Bot] wrote: Yea, well I am only active 2 period of the time now:
When I am at work and not falling asleep during lunch breaks or when I wake up in the morning and not falling back to sleep
Rest of the time I will be hunting my inner demons
So don't expect much from me. [s]Except there's something to expect this week.[/s]
Also gosh I would love a whip it would make my day just as much as a Devil Slayer ego! xD
Re: [KR Update] Treasure Hunter
only grazed the thread but
translated strangely...
does this mean you can engineer better ones, or that engineering rank effects its stats somehow?Yoruki wrote:
Attack speed: Fast speeds down five other
Bullet: 36 shots loaded
Injury rate: 5-40
Damage: 1-30 (Production Engineering from the pop up options 6-50 )
Balance: 15 (Production Engineering from the pop up option 25)
Critical: 10 (Production Engineering from the pop up option 20)
Durability: 12 (Production Engineering from the pop up option 22)
Range: 800
translated strangely...
Re: [KR Update] Treasure Hunter
They can be crafted at R2 engineering.Armelle wrote:only grazed the thread butdoes this mean you can engineer better ones, or that engineering rank effects its stats somehow?Yoruki wrote:
Attack speed: Fast speeds down five other
Bullet: 36 shots loaded
Injury rate: 5-40
Damage: 1-30 (Production Engineering from the pop up options 6-50 )
Balance: 15 (Production Engineering from the pop up option 25)
Critical: 10 (Production Engineering from the pop up option 20)
Durability: 12 (Production Engineering from the pop up option 22)
Range: 800
translated strangely...
Re: [KR Update] Treasure Hunter
She's asking if the stats can be improved through engineering.Kama wrote:They can be crafted at R2 engineering.Armelle wrote:only grazed the thread butdoes this mean you can engineer better ones, or that engineering rank effects its stats somehow?Yoruki wrote:
Attack speed: Fast speeds down five other
Bullet: 36 shots loaded
Injury rate: 5-40
Damage: 1-30 (Production Engineering from the pop up options 6-50 )
Balance: 15 (Production Engineering from the pop up option 25)
Critical: 10 (Production Engineering from the pop up option 20)
Durability: 12 (Production Engineering from the pop up option 22)
Range: 800
translated strangely...
Re: [KR Update] Treasure Hunter
Yes.Armelle wrote:only grazed the thread but
does this mean you can engineer better ones, or that engineering rank effects its stats somehow?
Re: [KR Update] Treasure Hunter
Yea, those are the base stats and in the parenthesis is the random stat roll from production. (Same applies to Magic Craft and Carpentry, having high in one doesn't guarantee high in another.)Armelle wrote:only grazed the thread butdoes this mean you can engineer better ones, or that engineering rank effects its stats somehow?Yoruki wrote:
Attack speed: Fast speeds down five other
Bullet: 36 shots loaded
Injury rate: 5-40
Damage: 1-30 (Production Engineering from the pop up options 6-50 )
Balance: 15 (Production Engineering from the pop up option 25)
Critical: 10 (Production Engineering from the pop up option 20)
Durability: 12 (Production Engineering from the pop up option 22)
Range: 800
translated strangely...
Re: [KR Update] Treasure Hunter
To which question?Soluna [Bot] wrote:Yes.Armelle wrote:only grazed the thread but
does this mean you can engineer better ones, or that engineering rank effects its stats somehow?