The Dice Duel is back! So, grab your lucky dice and participate to win cool prizes! Is Time to DU-DU-DU-DUEL~!
Dates and Times:
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Registrations Time Frame:
6/28/2010-7/09/2010 11:59 PM PST
Actual Event Date:
7/10/2010, 1:30 PM PST Meet Up, 3:00PM PST Tournament Begins (May be Scheduled to Change*)
Location:
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Taillteann Channel 4 Town Square
What to Bring and How To Apply:
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Only thing you are required to have is Dice (Bought From General Shops).
To apply for the tournament simply make a post in the thread saying you are interested or send a note to Solar in the game.
Although it is an event decided to be opened to guild only, we have changed to public now so people are welcome to invite friends who might be interested. Be sure to inform them about the rules/date/location and any other miscellaneous details.
Rules/Game Play:
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*No Transformation Skills Allowed*
1. The two players will then each cast a die to see who go first. The player with the higher number will go first.
2. The players will take turns guessing whether their dice roll will be bigger or smaller than the opponent's roll before rolling. After the player have guessed by yelling/typing it, both players will roll the dice. If the player guessed correctly, he gets to hit the opponent once and the other way around if he guessed incorrectly. The strike will be done through PVP, and the damage ratio will be determined by the game host's dice roll at the beginning. 1,2 means 20%, 3,4,5 means 40%, and 6 means 100%.
3. In a rare occurrence a tie may occur where both player roll the same number, thus in addition to guess big or small, the player can also guess a tie. If a player guessed a tie correctly, he gets to strike 5 times instead of once and the opponent gets to hit 1 times if the guess is incorrect. However, if the player guessed big or small but a tie occurs, he simply lose his turn to the other player to guess and no strikes will be permitted.
4. During the tournament no recovery skills/items are allowed, no weapon is allowed either (bare hand only). If you are to receive the hit you are not permitted to retaliate using Defense, Counter, Windmill, etc or any other skills in any form. Also shields are not allowed to be equipped when you are to be attacked, heal cannot be cast as well O_O. Passive Defense Armors are not allowed. (Only thing you are allowed to equip is the Robe*)
5. The only skills allowed for hitting opponents are: Normal 3-hits or 4 if you do N+1, Smash, Windmill, Counter.*Note in the case of counter, the winner gets to use counter on the loser and the only form of attack allowed is smash attack (1 hit only)*
6. You may use two different attacks if you have guessed tie correctly, i.e. Smash then Windmill then followed by 3 more Smashes.
7. The winner of the match goes on to the next round and is allowed to heal before next match, the tournament will be held as a 2 out of best 3 matches elimination and the finals will be best 3 out of 5 matches.
8. The tournament match up will be drawing tickets at the event day.
9. Failure to follow the rules will end in cancellation of participation prize and disqualification to compete any further.
Please Post Any Question in This Thread.
Prizes:
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1st Place: 100k + Random Dye x1
2nd Place: 60k + Full Recovery Potion x3
3rd Place: 40k + Full Recovery Potion x2
All Participator: Holy Water x10
[Event][Imperium 2nd Summer Dice Duel Tournament 2010]
Re: [Event][Imperium 2nd Summer Dice Duel Tournament 2010]
i know it isn't, but you should add that mana shield isn't allowed
this tournament is classist against archers, dirty mages, and filthy alchemists though. i'd like to see a tournament where everyone can go all out
this tournament is classist against archers, dirty mages, and filthy alchemists though. i'd like to see a tournament where everyone can go all out
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- Site Admin
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Re: [Event][Imperium 2nd Summer Dice Duel Tournament 2010]
We know melee people have an advantage. We've done a couple of these tournaments already and they were quite fun. :3
I'm in!
I'm in!
Re: [Event][Imperium 2nd Summer Dice Duel Tournament 2010]
rules look a little complicated,though im probably reading to hard into it
i guess im in though...ill probably need a walkthrough cuz ive never done it before =w=
i guess im in though...ill probably need a walkthrough cuz ive never done it before =w=
Re: [Event][Imperium 2nd Summer Dice Duel Tournament 2010]
you've been in imperium this long and have never dice dueled?
Re: [Event][Imperium 2nd Summer Dice Duel Tournament 2010]
im usually not around when it goes on
usually busy with rl or dragged off to some other game by friends
usually busy with rl or dragged off to some other game by friends
Re: [Event][Imperium 2nd Summer Dice Duel Tournament 2010]
Check out these screenshots of last year's 1st Summer Dice Duel Tournament 2009 and 1st Winter Dice Duel Tournament 2009 if you are unfamiliar with the event.
Hope Dunan will be back to crush everyone, especially Solar! Yeahhhhhhhhh!!!
Also, will someone be there to video the event?
Hope Dunan will be back to crush everyone, especially Solar! Yeahhhhhhhhh!!!
Also, will someone be there to video the event?
Re: [Event][Imperium 2nd Summer Dice Duel Tournament 2010]
Is a lot of words but process is simple, basically the host will roll a dice to decide the dmg ratio for the match,Armelle wrote:rules look a little complicated,though im probably reading to hard into it
i guess im in though...ill probably need a walkthrough cuz ive never done it before =w=
then player each roll a die to determine who goes first [larger value goes first]
then each player guess whether their roll will be bigger/smaller/tie compare to opponent's roll and both player roll the die after the guess.
if you guessed right, you can hit the opponent once, if wrong, nothing happens and it becomes opponent's turn. If you guess tie and you are
right, you get to do 5 hits. If you guess tie wrong, your opponent gets to hit you once. And you basically repeat until one person is dead.
Hope that clears up a bit...
Re: [Event][Imperium 2nd Summer Dice Duel Tournament 2010]
oh-kay,that clear up a littleSoluna wrote:Is a lot of words but process is simple, basically the host will roll a dice to decide the dmg ratio for the match,
then player each roll a die to determine who goes first [larger value goes first]
then each player guess whether their roll will be bigger/smaller/tie compare to opponent's roll and both player roll the die after the guess.
if you guessed right, you can hit the opponent once, if wrong, nothing happens and it becomes opponent's turn. If you guess tie and you are
right, you get to do 5 hits. If you guess tie wrong, your opponent gets to hit you once. And you basically repeat until one person is dead.
Hope that clears up a bit...